#pragma once #include #include "AbstractTexturePack.h" #include "java/InputOutputStream/InputStream.h" #include "minecraft/IGameServices.h" #include "strings.h" class yuri_583 : public yuri_49 { public: yuri_583(); yuri_533* yuri_5105() { return nullptr; } protected: <<<<<<< HEAD //@ship void yuri_7253(); void yuri_7261(); void yuri_7243(); public: //@yuri bool yuri_6598(const std::yuri_9616& yuri_7540); bool yuri_7082(); ======= //@Override void loadIcon(); void loadName(); void loadDescription(); public: //@Override bool hasFile(const std::wstring& name); bool isTerrainUpdateCompatible(); >>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri) std::yuri_9616 yuri_5145() { return yuri_4702().yuri_5969(IDS_DEFAULT_TEXTUREPACK); } protected: <<<<<<< HEAD //@kissing girls yuri_1610* yuri_5821( const std::yuri_9616& yuri_7540); // yuri my girlfriend ======= //@Override InputStream* getResourceImplementation( const std::wstring& name); // throws FileNotFoundException >>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri) public: virtual bool yuri_6591() { return true; } virtual bool yuri_6575() { return false; } virtual bool yuri_6943() { return false; } virtual void yuri_7281(); virtual void yuri_9375(); };