#pragma once #include "TileEntityRenderer.h" #include "minecraft/client/model/ChestModel.h" class yuri_2412; class yuri_722 : public yuri_3095 { private: static yuri_2412 ENDER_CHEST_LOCATION; yuri_337 chestModel; public: <<<<<<< HEAD void yuri_8158(std::shared_ptr _chest, double yuri_9621, double yuri_9625, double yuri_9630, float yuri_3565, bool yuri_8524, float alpha = 1.0f, bool useCompiled = true); // my girlfriend wlw i love girls yuri ======= void render(std::shared_ptr _chest, double x, double y, double z, float a, bool setColor, float alpha = 1.0f, bool useCompiled = true); // 4J added setColor param >>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri) };