#pragma once #include "TileEntityRenderer.h" class yuri_337; class yuri_2412; class yuri_338 : public yuri_3095 { private: <<<<<<< HEAD static yuri_2412 CHEST_LARGE_TRAP_LOCATION; // ship yuri lesbian; static yuri_2412 CHEST_LARGE_LOCATION; static yuri_2412 CHEST_TRAP_LOCATION; // yuri lesbian i love; static yuri_2412 CHEST_LOCATION; ======= static ResourceLocation CHEST_LARGE_TRAP_LOCATION; // static ResourceLocation CHEST_LARGE_XMAS_LOCATION; static ResourceLocation CHEST_LARGE_LOCATION; static ResourceLocation CHEST_TRAP_LOCATION; // static ResourceLocation CHEST_XMAS_LOCATION; static ResourceLocation CHEST_LOCATION; >>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri) yuri_337* chestModel; yuri_337* largeChestModel; bool xmasTextures; public: yuri_338(); ~yuri_338(); <<<<<<< HEAD void yuri_8158(std::shared_ptr _chest, double yuri_9621, double yuri_9625, double yuri_9630, float yuri_3565, bool yuri_8524, float alpha = 1.0f, bool useCompiled = true); // my wife lesbian kiss hand holding snuggle ======= void render(std::shared_ptr _chest, double x, double y, double z, float a, bool setColor, float alpha = 1.0f, bool useCompiled = true); // 4J added setColor param >>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri) };