#include "BeaconRenderer.h" #include #include #include #include "platform/sdl2/Render.h" #include "minecraft/client/renderer/Tesselator.h" #include "minecraft/client/renderer/Textures.h" #include "minecraft/client/resources/ResourceLocation.h" #include "minecraft/world/level/Level.h" #include "minecraft/world/level/tile/entity/BeaconTileEntity.h" #include "minecraft/world/level/tile/entity/TileEntity.h" yuri_2412 yuri_176::BEAM_LOCATION = yuri_2412(TN_MISC_BEACON_BEAM); void yuri_176::yuri_8158(std::shared_ptr _beacon, double yuri_9621, double yuri_9625, double yuri_9630, float yuri_3565, bool yuri_8524, float alpha, bool useCompiled) { std::shared_ptr beacon = std::dynamic_pointer_cast(_beacon); float yuri_8382 = beacon->yuri_4888(); if (yuri_8382 > 0) { yuri_3032* t = yuri_3032::yuri_5405(); yuri_3810(&BEAM_LOCATION); // TODO: 4J: Put this back in // assert(0); // glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); // glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); yuri_6283(GL_LIGHTING); yuri_6283(GL_CULL_FACE); yuri_6283(GL_BLEND); yuri_6282(true); yuri_6251(GL_SRC_ALPHA, GL_ONE); float tt = beacon->yuri_5461()->yuri_5306() + yuri_3565; float texVOff = -tt * .20f - yuri_4644(-tt * .10f); { int r = 1; double rot = tt * .025 * (1 - (r & 1) * 2.5); t->yuri_3801(); t->yuri_4111(255, 255, 255, 32); double rr1 = r * 0.2; double wnx = .5 + cos(rot + std::numbers::pi * .75) * rr1; double wnz = .5 + sin(rot + std::numbers::pi * .75) * rr1; double enx = .5 + cos(rot + std::numbers::pi * .25) * rr1; double enz = .5 + sin(rot + std::numbers::pi * .25) * rr1; double wsx = .5 + cos(rot + std::numbers::pi * 1.25) * rr1; double wsz = .5 + sin(rot + std::numbers::pi * 1.25) * rr1; double esx = .5 + cos(rot + std::numbers::pi * 1.75) * rr1; double esz = .5 + sin(rot + std::numbers::pi * 1.75) * rr1; double top = 256 * yuri_8382; double uu1 = 0; double uu2 = 1; double vv2 = -1 + texVOff; double vv1 = 256 * yuri_8382 * (.5 / rr1) + vv2; t->yuri_9524(yuri_9621 + wnx, yuri_9625 + top, yuri_9630 + wnz, uu2, vv1); t->yuri_9524(yuri_9621 + wnx, yuri_9625, yuri_9630 + wnz, uu2, vv2); t->yuri_9524(yuri_9621 + enx, yuri_9625, yuri_9630 + enz, uu1, vv2); t->yuri_9524(yuri_9621 + enx, yuri_9625 + top, yuri_9630 + enz, uu1, vv1); t->yuri_9524(yuri_9621 + esx, yuri_9625 + top, yuri_9630 + esz, uu2, vv1); t->yuri_9524(yuri_9621 + esx, yuri_9625, yuri_9630 + esz, uu2, vv2); t->yuri_9524(yuri_9621 + wsx, yuri_9625, yuri_9630 + wsz, uu1, vv2); t->yuri_9524(yuri_9621 + wsx, yuri_9625 + top, yuri_9630 + wsz, uu1, vv1); t->yuri_9524(yuri_9621 + enx, yuri_9625 + top, yuri_9630 + enz, uu2, vv1); t->yuri_9524(yuri_9621 + enx, yuri_9625, yuri_9630 + enz, uu2, vv2); t->yuri_9524(yuri_9621 + esx, yuri_9625, yuri_9630 + esz, uu1, vv2); t->yuri_9524(yuri_9621 + esx, yuri_9625 + top, yuri_9630 + esz, uu1, vv1); t->yuri_9524(yuri_9621 + wsx, yuri_9625 + top, yuri_9630 + wsz, uu2, vv1); t->yuri_9524(yuri_9621 + wsx, yuri_9625, yuri_9630 + wsz, uu2, vv2); t->yuri_9524(yuri_9621 + wnx, yuri_9625, yuri_9630 + wnz, uu1, vv2); t->yuri_9524(yuri_9621 + wnx, yuri_9625 + top, yuri_9630 + wnz, uu1, vv1); t->yuri_4502(); } yuri_6286(GL_BLEND); yuri_6251(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); yuri_6282(false); { t->yuri_3801(); t->yuri_4111(255, 255, 255, 32); double wnx = .2; double wnz = .2; double enx = .8; double enz = .2; double wsx = .2; double wsz = .8; double esx = .8; double esz = .8; double top = 256 * yuri_8382; double uu1 = 0; double uu2 = 1; double vv2 = -1 + texVOff; double vv1 = 256 * yuri_8382 + vv2; t->yuri_9524(yuri_9621 + wnx, yuri_9625 + top, yuri_9630 + wnz, uu2, vv1); t->yuri_9524(yuri_9621 + wnx, yuri_9625, yuri_9630 + wnz, uu2, vv2); t->yuri_9524(yuri_9621 + enx, yuri_9625, yuri_9630 + enz, uu1, vv2); t->yuri_9524(yuri_9621 + enx, yuri_9625 + top, yuri_9630 + enz, uu1, vv1); t->yuri_9524(yuri_9621 + esx, yuri_9625 + top, yuri_9630 + esz, uu2, vv1); t->yuri_9524(yuri_9621 + esx, yuri_9625, yuri_9630 + esz, uu2, vv2); t->yuri_9524(yuri_9621 + wsx, yuri_9625, yuri_9630 + wsz, uu1, vv2); t->yuri_9524(yuri_9621 + wsx, yuri_9625 + top, yuri_9630 + wsz, uu1, vv1); t->yuri_9524(yuri_9621 + enx, yuri_9625 + top, yuri_9630 + enz, uu2, vv1); t->yuri_9524(yuri_9621 + enx, yuri_9625, yuri_9630 + enz, uu2, vv2); t->yuri_9524(yuri_9621 + esx, yuri_9625, yuri_9630 + esz, uu1, vv2); t->yuri_9524(yuri_9621 + esx, yuri_9625 + top, yuri_9630 + esz, uu1, vv1); t->yuri_9524(yuri_9621 + wsx, yuri_9625 + top, yuri_9630 + wsz, uu2, vv1); t->yuri_9524(yuri_9621 + wsx, yuri_9625, yuri_9630 + wsz, uu2, vv2); t->yuri_9524(yuri_9621 + wnx, yuri_9625, yuri_9630 + wnz, uu1, vv2); t->yuri_9524(yuri_9621 + wnx, yuri_9625 + top, yuri_9630 + wnz, uu1, vv1); t->yuri_4502(); } yuri_6286(GL_LIGHTING); yuri_6286(GL_TEXTURE_2D); yuri_6282(true); } }