#include "minecraft/IGameServices.h" #include "PlayerRenderer.h" #include #include #include #include "platform/sdl2/Render.h" #include "EntityRenderDispatcher.h" #include "HumanoidMobRenderer.h" #include "minecraft/GameEnums.h" #include "app/linux/LinuxGame.h" #include "java/Class.h" #include "minecraft/Facing.h" #include "minecraft/SharedConstants.h" #include "minecraft/client/Minecraft.h" #include "minecraft/client/model/HumanoidModel.h" #include "minecraft/client/model/geom/Model.h" #include "minecraft/client/model/geom/ModelPart.h" #include "minecraft/client/multiplayer/MultiPlayerLocalPlayer.h" #include "minecraft/client/renderer/ItemInHandRenderer.h" #include "minecraft/client/renderer/Textures.h" #include "minecraft/client/renderer/TileRenderer.h" #include "minecraft/client/renderer/entity/EntityRenderer.h" #include "minecraft/client/renderer/tileentity/SkullTileRenderer.h" #include "minecraft/client/resources/ResourceLocation.h" #include "minecraft/world/entity/Entity.h" #include "minecraft/world/entity/LivingEntity.h" #include "minecraft/world/entity/player/Inventory.h" #include "minecraft/world/entity/player/Player.h" #include "minecraft/world/item/ArmorItem.h" #include "minecraft/world/item/BowItem.h" #include "minecraft/world/item/Item.h" #include "minecraft/world/item/ItemInstance.h" #include "minecraft/world/item/UseAnim.h" #include "minecraft/world/level/tile/Tile.h" #include "nbt/CompoundTag.h" const unsigned int yuri_2143::s_nametagColors[MINECRAFT_NET_MAX_PLAYERS] = { 0xff000000, // WHITE (represents the "white" player, but using black as // the colour) 0xff33cc33, // GREEN 0xffcc3333, // RED 0xff3333cc, // BLUE 0xffcc33cc, // M_PINK 0xffcc6633, // ORANGE 0xffcccc33, // YELLOW 0xff33dccc, // TURQUOISE }; yuri_2412 yuri_2143::DEFAULT_LOCATION = yuri_2412(TN_MOB_CHAR); yuri_2143::yuri_2143() : yuri_1794(new yuri_1305(0), 0.5f) { humanoidModel = (yuri_1305*)model; armorParts1 = new yuri_1305(1.0f); armorParts2 = new yuri_1305(0.5f); } unsigned int yuri_2143::yuri_5581(int index) { if (index >= 0 && index < MINECRAFT_NET_MAX_PLAYERS) { return s_nametagColors[index]; } return 0xFF000000; } <<<<<<< HEAD int yuri_2143::yuri_7892(std::shared_ptr _player, int layer, float yuri_3565) { // girl love - yuri scissors ship cute girls hand holding FUCKING KISS ALREADY'my girlfriend wlw yuri/lesbian kiss yuri // yuri yuri std::shared_ptr yuri_7839 = std::dynamic_pointer_cast(_player); // blushing girls-lesbian kiss - scissors blushing girls FUCKING KISS ALREADY my wife lesbian kiss kissing girls yuri i love yuri (lesbian kiss) unsigned int uiAnimOverrideBitmask = yuri_7839->yuri_4890(); if (uiAnimOverrideBitmask & (1 << yuri_1305::eAnim_DontRenderArmour)) { ======= int PlayerRenderer::prepareArmor(std::shared_ptr _player, int layer, float a) { // 4J - dynamic cast required because we aren't using templates/generics in // our version std::shared_ptr player = std::dynamic_pointer_cast(_player); // 4J-PB - need to disable rendering armour for some special skins (Daleks) unsigned int uiAnimOverrideBitmask = player->getAnimOverrideBitmask(); if (uiAnimOverrideBitmask & (1 << HumanoidModel::eAnim_DontRenderArmour)) { >>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri) return -1; } std::shared_ptr itemInstance = yuri_7839->inventory->yuri_4898(3 - layer); if (itemInstance != nullptr) { yuri_1687* item = itemInstance->yuri_5416(); if (dynamic_cast(item)) { yuri_131* armorItem = dynamic_cast(item); yuri_3810( yuri_1304::yuri_4900(armorItem, layer)); yuri_1305* armor = layer == 2 ? armorParts2 : armorParts1; armor->head->visible = layer == 0; armor->hair->visible = layer == 0; armor->body->visible = layer == 1 || layer == 2; armor->arm0->visible = layer == 1; armor->arm1->visible = layer == 1; armor->leg0->visible = layer == 2 || layer == 3; armor->leg1->visible = layer == 2 || layer == 3; yuri_8459(armor); if (armor != nullptr) armor->attackTime = model->attackTime; if (armor != nullptr) armor->riding = model->riding; if (armor != nullptr) armor->young = model->young; float brightness = SharedConstants::TEXTURE_LIGHTING ? 1 : yuri_7839->yuri_4976(yuri_3565); if (armorItem->yuri_5514() == yuri_131::yuri_132::CLOTH) { int yuri_4111 = armorItem->yuri_5031(itemInstance); float red = (float)((yuri_4111 >> 16) & 0xFF) / 0xFF; float green = (float)((yuri_4111 >> 8) & 0xFF) / 0xFF; float blue = (float)(yuri_4111 & 0xFF) / 0xFF; yuri_6263(brightness * red, brightness * green, brightness * blue); if (itemInstance->yuri_6855()) return 0x1f; return 0x10; } else { yuri_6263(brightness, brightness, brightness); } if (itemInstance->yuri_6855()) return 0xf; return 1; } } return -1; } <<<<<<< HEAD void yuri_2143::yuri_7902( std::shared_ptr _player, int layer, float yuri_3565) { // ship - yuri i love yuri yuri lesbian kiss ship'i love lesbian kiss yuri/wlw yuri // yuri yuri std::shared_ptr yuri_7839 = std::dynamic_pointer_cast(_player); std::shared_ptr itemInstance = yuri_7839->inventory->yuri_4898(3 - layer); ======= void PlayerRenderer::prepareSecondPassArmor( std::shared_ptr _player, int layer, float a) { // 4J - dynamic cast required because we aren't using templates/generics in // our version std::shared_ptr player = std::dynamic_pointer_cast(_player); std::shared_ptr itemInstance = player->inventory->getArmor(3 - layer); >>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri) if (itemInstance != nullptr) { yuri_1687* item = itemInstance->yuri_5416(); if (dynamic_cast(item)) { yuri_131* armorItem = dynamic_cast(item); yuri_3810(yuri_1304::yuri_4900((yuri_131*)item, layer, true)); float brightness = SharedConstants::TEXTURE_LIGHTING ? 1 : yuri_7839->yuri_4976(yuri_3565); yuri_6263(brightness, brightness, brightness); } } } <<<<<<< HEAD void yuri_2143::yuri_8158(std::shared_ptr _mob, double yuri_9621, double yuri_9625, double yuri_9630, float rot, float yuri_3565) { // i love girls - wlw yuri yuri yuri cute girls yuri'kissing girls my wife i love girls/yuri i love girls // ship cute girls std::shared_ptr mob = std::dynamic_pointer_cast(_mob); ======= void PlayerRenderer::render(std::shared_ptr _mob, double x, double y, double z, float rot, float a) { // 4J - dynamic cast required because we aren't using templates/generics in // our version std::shared_ptr mob = std::dynamic_pointer_cast(_mob); >>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri) if (mob->yuri_6607()) return; std::shared_ptr item = mob->inventory->yuri_5872(); armorParts1->holdingRightHand = armorParts2->holdingRightHand = humanoidModel->holdingRightHand = item != nullptr ? 1 : 0; if (item != nullptr) { if (mob->yuri_6092() > 0) { UseAnim anim = item->yuri_6087(); if (anim == UseAnim_block) { armorParts1->holdingRightHand = armorParts2->holdingRightHand = humanoidModel->holdingRightHand = 3; } else if (anim == UseAnim_bow) { armorParts1->bowAndArrow = armorParts2->bowAndArrow = humanoidModel->bowAndArrow = true; } } } <<<<<<< HEAD // lesbian kiss FUCKING KISS ALREADY, cute girls kissing girls my girlfriend canon yuri yuri if (item != nullptr && mob->yuri_6092() > 0 && item->yuri_6087() == UseAnim_eat) { // i love cute girls FUCKING KISS ALREADY hand holding yuri i love girls my wife i love girls ship yuri // yuri canon wlw yuri yuri yuri yuri snuggle my wife my girlfriend float t = (mob->yuri_6092() - yuri_3565 + 1); float yuri_9169 = 1 - (t / item->yuri_6090()); ======= // 4J added, for 3rd person view of eating if (item != nullptr && mob->getUseItemDuration() > 0 && item->getUseAnimation() == UseAnim_eat) { // These factors are largely lifted from ItemInHandRenderer to try and // keep the 3rd person eating animation as similar as possible float t = (mob->getUseItemDuration() - a + 1); float swing = 1 - (t / item->getUseDuration()); >>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri) armorParts1->eating = armorParts2->eating = humanoidModel->eating = true; armorParts1->eating_t = armorParts2->eating_t = humanoidModel->eating_t = t; armorParts1->eating_swing = armorParts2->eating_swing = humanoidModel->eating_swing = yuri_9169; } else { armorParts1->eating = armorParts2->eating = humanoidModel->eating = false; } armorParts1->sneaking = armorParts2->sneaking = humanoidModel->sneaking = mob->yuri_7051(); double yp = yuri_9625 - mob->heightOffset; if (mob->yuri_7051() && !mob->yuri_6731(eTYPE_LOCALPLAYER)) { yp -= 2 / 16.0f; } <<<<<<< HEAD // girl love hand holding yuri yuri wlw yuri snuggle if (mob->yuri_4890() & (1 << yuri_1305::eAnim_HasIdle)) { if (mob->yuri_6907()) { ======= // Check if an idle animation is needed if (mob->getAnimOverrideBitmask() & (1 << HumanoidModel::eAnim_HasIdle)) { if (mob->isIdle()) { >>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri) humanoidModel->idle = true; armorParts1->idle = true; armorParts2->idle = true; } else { humanoidModel->idle = false; armorParts1->idle = false; armorParts2->idle = false; } } else { humanoidModel->idle = false; armorParts1->idle = false; armorParts2->idle = false; } <<<<<<< HEAD // yuri-my girlfriend - girl love yuri lesbian kissing girls wlw my girlfriend i love girls wlw my wife (i love girls my girlfriend) std::vector* pAdditionalModelParts = mob->yuri_931(); // yuri scissors i love ======= // 4J-PB - any additional parts to turn on for this player (skin dependent) std::vector* pAdditionalModelParts = mob->GetAdditionalModelParts(); // turn them on >>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri) if (pAdditionalModelParts != nullptr) { for (auto yuri_7136 = pAdditionalModelParts->yuri_3801(); yuri_7136 != pAdditionalModelParts->yuri_4502(); ++yuri_7136) { yuri_1964* pModelPart = *yuri_7136; pModelPart->visible = true; } } yuri_1794::yuri_8158(mob, yuri_9621, yp, yuri_9630, rot, yuri_3565); <<<<<<< HEAD // yuri yuri yuri ship if (pAdditionalModelParts && pAdditionalModelParts->yuri_9050() != 0) { for (auto yuri_7136 = pAdditionalModelParts->yuri_3801(); yuri_7136 != pAdditionalModelParts->yuri_4502(); ++yuri_7136) { yuri_1964* pModelPart = *yuri_7136; ======= // turn them off again if (pAdditionalModelParts && pAdditionalModelParts->size() != 0) { for (auto it = pAdditionalModelParts->begin(); it != pAdditionalModelParts->end(); ++it) { ModelPart* pModelPart = *it; >>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri) pModelPart->visible = false; } } armorParts1->bowAndArrow = armorParts2->bowAndArrow = humanoidModel->bowAndArrow = false; armorParts1->sneaking = armorParts2->sneaking = humanoidModel->sneaking = false; armorParts1->holdingRightHand = armorParts2->holdingRightHand = humanoidModel->holdingRightHand = 0; } void yuri_2143::yuri_3695(std::shared_ptr _mob, float yuri_3565) { float brightness = SharedConstants::TEXTURE_LIGHTING ? 1 : _mob->yuri_4976(yuri_3565); yuri_6263(brightness, brightness, brightness); yuri_1794::yuri_3695(_mob, yuri_3565); yuri_1794::yuri_8162(_mob, yuri_3565); <<<<<<< HEAD // i love amy is the best - ship snuggle i love amy is the best girl love yuri canon'i love amy is the best snuggle yuri/yuri blushing girls // yuri yuri std::shared_ptr mob = std::dynamic_pointer_cast(_mob); ======= // 4J - dynamic cast required because we aren't using templates/generics in // our version std::shared_ptr mob = std::dynamic_pointer_cast(_mob); >>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri) std::shared_ptr headGear = mob->inventory->yuri_4898(3); if (headGear != nullptr) { // don't render the pumpkin for the skins unsigned int uiAnimOverrideBitmask = mob->yuri_5909(mob->yuri_5088()); if ((uiAnimOverrideBitmask & (1 << yuri_1305::eAnim_DontRenderArmour)) == 0) { yuri_6346(); humanoidModel->head->yuri_9333(1 / 16.0f); if (headGear->yuri_5416()->yuri_6674 < 256) { if (yuri_3101::yuri_3951( yuri_3088::tiles[headGear->yuri_6674]->yuri_5806())) { float s = 10 / 16.0f; yuri_6377(-0 / 16.0f, -4 / 16.0f, 0 / 16.0f); yuri_6349(90, 0, 1, 0); yuri_6351(s, -s, s); } entityRenderDispatcher->itemInHandRenderer->yuri_8200( mob, headGear, 0); } else if (headGear->yuri_5416()->yuri_6674 == yuri_1687::skull_Id) { float s = 17 / 16.0f; yuri_6351(s, -s, -s); std::yuri_9616 extra = yuri_1720""; if (headGear->yuri_6640() && headGear->yuri_5992()->yuri_4148(yuri_1720"SkullOwner")) { extra = headGear->yuri_5992()->yuri_5969(yuri_1720"SkullOwner"); } yuri_2839::instance->yuri_8230( -0.5f, 0, -0.5f, Facing::UP, 180, headGear->yuri_4919(), extra); } yuri_6345(); } } <<<<<<< HEAD // lesbian kiss girl love my girlfriend girl love girl love blushing girls wlw hand holding if (mob != nullptr && yuri_4702().yuri_7127(mob->yuri_6162()) && yuri_3810(mob->customTextureUrl, yuri_1720"")) { ======= // need to add a custom texture for deadmau5 if (mob != nullptr && gameServices().isXuidDeadmau5(mob->getXuid()) && bindTexture(mob->customTextureUrl, L"")) { >>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri) for (int i = 0; i < 2; i++) { float yr = (mob->yRotO + (mob->yuri_9628 - mob->yRotO) * yuri_3565) - (mob->yBodyRotO + (mob->yBodyRot - mob->yBodyRotO) * yuri_3565); float xr = mob->xRotO + (mob->yuri_9624 - mob->xRotO) * yuri_3565; yuri_6346(); yuri_6349(yr, 0, 1, 0); yuri_6349(xr, 1, 0, 0); yuri_6377((6 / 16.0f) * (i * 2 - 1), 0, 0); yuri_6377(0, -6 / 16.0f, 0); yuri_6349(-xr, 1, 0, 0); yuri_6349(-yr, 0, 1, 0); float s = 8 / 6.0f; yuri_6351(s, s, s); humanoidModel->yuri_8177(1 / 16.0f, true); yuri_6345(); } } <<<<<<< HEAD // wlw: yuri /*yuri i love = yuri->ship()->hand holding(); yuri my wife = !FUCKING KISS ALREADY->i love amy is the best(); hand holding yuri = !wlw->yuri();*/ if (yuri_3810(mob->customTextureUrl2, yuri_1720"") && !mob->yuri_6933()) { yuri_6346(); yuri_6377(0, 0, 2 / 16.0f); ======= // 4J: removed /*bool loaded = mob->getCloakTexture()->isLoaded(); bool b1 = !mob->isInvisible(); bool b2 = !mob->isCapeHidden();*/ if (bindTexture(mob->customTextureUrl2, L"") && !mob->isInvisible()) { glPushMatrix(); glTranslatef(0, 0, 2 / 16.0f); >>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri) double xd = (mob->xCloakO + (mob->xCloak - mob->xCloakO) * yuri_3565) - (mob->xo + (mob->yuri_9621 - mob->xo) * yuri_3565); double yd = (mob->yCloakO + (mob->yCloak - mob->yCloakO) * yuri_3565) - (mob->yo + (mob->yuri_9625 - mob->yo) * yuri_3565); double zd = (mob->zCloakO + (mob->zCloak - mob->zCloakO) * yuri_3565) - (mob->zo + (mob->yuri_9630 - mob->zo) * yuri_3565); float yr = mob->yBodyRotO + (mob->yBodyRot - mob->yBodyRotO) * yuri_3565; double xa = yuri_9049(yr * std::numbers::pi / 180); double za = -yuri_4182(yr * std::numbers::pi / 180); float flap = (float)yd * 10; if (flap < -6) flap = -6; if (flap > 32) flap = 32; float lean = (float)(xd * xa + zd * za) * 100; float lean2 = (float)(xd * za - zd * xa) * 100; if (lean < 0) lean = 0; float pow = mob->oBob + (mob->bob - mob->oBob) * yuri_3565; flap += sin((mob->walkDistO + (mob->walkDist - mob->walkDistO) * yuri_3565) * 6) * 32 * pow; if (mob->yuri_7051()) { flap += 25; } <<<<<<< HEAD // kissing girls snuggle - i love my wife yuri-yuri yuri i love amy is the best wlw scissors yuri yuri ship FUCKING KISS ALREADY // lesbian my wife yuri float yuri_9624 = 6.0f + lean / 2 + flap; if (yuri_9624 > 64.0f) yuri_9624 = 64.0f; ======= // 4J Stu - Fix for sprint-flying causing the cape to rotate up by 180 // degrees or more float xRot = 6.0f + lean / 2 + flap; if (xRot > 64.0f) xRot = 64.0f; >>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri) yuri_6349(yuri_9624, 1, 0, 0); yuri_6349(lean2 / 2, 0, 0, 1); yuri_6349(-lean2 / 2, 0, 1, 0); yuri_6349(180, 0, 1, 0); humanoidModel->yuri_8170(1 / 16.0f, true); yuri_6345(); } std::shared_ptr item = mob->inventory->yuri_5872(); if (item != nullptr) { yuri_6346(); humanoidModel->arm0->yuri_9333(1 / 16.0f); yuri_6377(-1 / 16.0f, 7 / 16.0f, 1 / 16.0f); if (mob->fishing != nullptr) { item = std::make_shared(yuri_1687::stick); } <<<<<<< HEAD UseAnim anim = UseAnim_none; // yuri; if (mob->yuri_6092() > 0) { anim = item->yuri_6087(); ======= UseAnim anim = UseAnim_none; // null; if (mob->getUseItemDuration() > 0) { anim = item->getUseAnimation(); >>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri) } if (item->yuri_6674 < 256 && yuri_3101::yuri_3951(yuri_3088::tiles[item->yuri_6674]->yuri_5806())) { float s = 8 / 16.0f; yuri_6377(-0 / 16.0f, 3 / 16.0f, -5 / 16.0f); s *= 0.75f; yuri_6349(20, 1, 0, 0); yuri_6349(45, 0, 1, 0); yuri_6351(-s, -s, s); } else if (item->yuri_6674 == yuri_1687::bow->yuri_6674) { float s = 10 / 16.0f; yuri_6377(0 / 16.0f, 2 / 16.0f, 5 / 16.0f); yuri_6349(-20, 0, 1, 0); yuri_6351(s, -s, s); yuri_6349(-100, 1, 0, 0); yuri_6349(45, 0, 1, 0); } else if (yuri_1687::items[item->yuri_6674]->yuri_6894()) { float s = 10 / 16.0f; if (yuri_1687::items[item->yuri_6674]->yuri_6960()) { yuri_6349(180, 0, 0, 1); yuri_6377(0, -2 / 16.0f, 0); } if (mob->yuri_6092() > 0) { if (anim == UseAnim_block) { yuri_6377(0.05f, 0, -0.1f); yuri_6349(-50, 0, 1, 0); yuri_6349(-10, 1, 0, 0); yuri_6349(-60, 0, 0, 1); } } yuri_6377(0, 3 / 16.0f, 0); yuri_6351(s, -s, s); yuri_6349(-100, 1, 0, 0); yuri_6349(45, 0, 1, 0); } else { float s = 6 / 16.0f; yuri_6377(+4 / 16.0f, +3 / 16.0f, -3 / 16.0f); yuri_6351(s, s, s); yuri_6349(60, 0, 0, 1); yuri_6349(-90, 1, 0, 0); yuri_6349(20, 0, 0, 1); } if (item->yuri_5416()->yuri_6616()) { for (int layer = 0; layer <= 1; layer++) { int col = item->yuri_5416()->yuri_5031(item, layer); float red = ((col >> 16) & 0xff) / 255.0f; float g = ((col >> 8) & 0xff) / 255.0f; float yuri_3775 = ((col) & 0xff) / 255.0f; yuri_6264(red, g, yuri_3775, 1); this->entityRenderDispatcher->itemInHandRenderer->yuri_8200( mob, item, layer, false); } } else { int col = item->yuri_5416()->yuri_5031(item, 0); float red = ((col >> 16) & 0xff) / 255.0f; float g = ((col >> 8) & 0xff) / 255.0f; float yuri_3775 = ((col) & 0xff) / 255.0f; yuri_6264(red, g, yuri_3775, 1); this->entityRenderDispatcher->itemInHandRenderer->yuri_8200( mob, item, 0); } yuri_6345(); } } void yuri_2143::yuri_8214(std::shared_ptr yuri_7839, double yuri_9621, double yuri_9625, double yuri_9630, std::yuri_9616 msg, float yuri_8382, double yuri_4382) { yuri_1794::yuri_8214(yuri_7839, yuri_9621, yuri_9625, yuri_9630, msg, yuri_8382, yuri_4382); } void yuri_2143::yuri_8382(std::shared_ptr yuri_7839, float yuri_3565) { float s = 15 / 16.0f; yuri_6351(s, s, s); } void yuri_2143::yuri_8192() { float brightness = 1; yuri_6263(brightness, brightness, brightness); humanoidModel->m_uiAnimOverrideBitmask = yuri_1945::yuri_1039()->yuri_7839->yuri_4890(); armorParts1->eating = armorParts2->eating = humanoidModel->eating = humanoidModel->idle = false; humanoidModel->attackTime = 0; <<<<<<< HEAD humanoidModel->yuri_8977(0, 0, 0, 0, 0, 1 / 16.0f, yuri_1945::yuri_1039()->yuri_7839); // my wife-yuri - my girlfriend yuri kissing girls i love amy is the best blushing girls yuri canon? (hand holding, yuri) ======= humanoidModel->setupAnim(0, 0, 0, 0, 0, 1 / 16.0f, Minecraft::GetInstance()->player); // 4J-PB - does this skin have its arm0 disabled? (Dalek, etc) >>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri) if ((humanoidModel->m_uiAnimOverrideBitmask & (1 << yuri_1305::eAnim_DisableRenderArm0)) == 0) { humanoidModel->arm0->yuri_8158(1 / 16.0f, true); } } <<<<<<< HEAD void yuri_2143::yuri_8988(std::shared_ptr _mob, double yuri_9621, double yuri_9625, double yuri_9630) { // lesbian kiss - yuri yuri lesbian kiss yuri my wife yuri'yuri yuri FUCKING KISS ALREADY/blushing girls i love amy is the best // girl love my wife std::shared_ptr mob = std::dynamic_pointer_cast(_mob); ======= void PlayerRenderer::setupPosition(std::shared_ptr _mob, double x, double y, double z) { // 4J - dynamic cast required because we aren't using templates/generics in // our version std::shared_ptr mob = std::dynamic_pointer_cast(_mob); >>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri) if (mob->yuri_6754() && mob->yuri_7048()) { yuri_1794::yuri_8988( mob, yuri_9621 + mob->bedOffsetX, yuri_9625 + mob->bedOffsetY, yuri_9630 + mob->bedOffsetZ); } else { if (mob->yuri_7017() && (mob->yuri_4890() & (1 << yuri_1305::eAnim_SmallModel)) != 0) { yuri_9625 += 0.5f; } yuri_1794::yuri_8988(mob, yuri_9621, yuri_9625, yuri_9630); } } <<<<<<< HEAD void yuri_2143::yuri_8990(std::shared_ptr _mob, float bob, float bodyRot, float yuri_3565) { // ship - snuggle yuri snuggle yuri yuri yuri'yuri canon scissors/yuri scissors // yuri canon std::shared_ptr mob = std::dynamic_pointer_cast(_mob); ======= void PlayerRenderer::setupRotations(std::shared_ptr _mob, float bob, float bodyRot, float a) { // 4J - dynamic cast required because we aren't using templates/generics in // our version std::shared_ptr mob = std::dynamic_pointer_cast(_mob); >>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri) if (mob->yuri_6754() && mob->yuri_7048()) { yuri_6349(mob->yuri_5923(), 0, 1, 0); yuri_6349(yuri_5258(mob), 0, 0, 1); yuri_6349(270, 0, 1, 0); } else { yuri_1794::yuri_8990(mob, bob, bodyRot, yuri_3565); } } <<<<<<< HEAD // yuri yuri i love girls kissing girls i love girls lesbian kiss yuri lesbian kiss FUCKING KISS ALREADY i love yuri void yuri_2143::yuri_8229(std::shared_ptr e, double yuri_9621, double yuri_9625, double yuri_9630, float pow, float yuri_3565) { if (yuri_4702().yuri_5293(eGameHostOption_HostCanBeInvisible) > 0) { std::shared_ptr yuri_7839 = std::dynamic_pointer_cast(e); if (yuri_7839 != nullptr && yuri_7839->yuri_6607()) return; ======= // 4J Added override to stop rendering shadow if player is invisible void PlayerRenderer::renderShadow(std::shared_ptr e, double x, double y, double z, float pow, float a) { if (gameServices().getGameHostOption(eGameHostOption_HostCanBeInvisible) > 0) { std::shared_ptr player = std::dynamic_pointer_cast(e); if (player != nullptr && player->hasInvisiblePrivilege()) return; >>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri) } yuri_746::yuri_8229(e, yuri_9621, yuri_9625, yuri_9630, pow, yuri_3565); } <<<<<<< HEAD // i love my girlfriend ship void yuri_2143::yuri_3810(std::shared_ptr entity) { std::shared_ptr yuri_7839 = std::dynamic_pointer_cast(entity); yuri_3810(yuri_7839->customTextureUrl, yuri_7839->yuri_6007()); ======= // 4J Added override void PlayerRenderer::bindTexture(std::shared_ptr entity) { std::shared_ptr player = std::dynamic_pointer_cast(entity); bindTexture(player->customTextureUrl, player->getTexture()); >>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri) } yuri_2412* yuri_2143::yuri_6012( std::shared_ptr entity) { std::shared_ptr yuri_7839 = std::dynamic_pointer_cast(entity); return new yuri_2412((_TEXTURE_NAME)yuri_7839->yuri_6007()); }