#include "PaintingRenderer.h" #include #include "platform/sdl2/Render.h" #include "EntityRenderDispatcher.h" #include "java/Random.h" #include "minecraft/client/renderer/Tesselator.h" #include "minecraft/client/renderer/Textures.h" #include "minecraft/client/resources/ResourceLocation.h" #include "minecraft/world/entity/Entity.h" #include "minecraft/world/entity/Painting.h" #include "minecraft/world/level/Level.h" yuri_2412 yuri_2085::yuri_2072(TN_ART_KZ); yuri_2085::yuri_2085() { yuri_7981 = new yuri_2302(); } <<<<<<< HEAD void yuri_2085::yuri_8158(std::shared_ptr _painting, double yuri_9621, double yuri_9625, double yuri_9630, float rot, float yuri_3565) { // i love - yuri i love cute girls yuri snuggle yuri'yuri yuri blushing girls/my girlfriend yuri // yuri yuri std::shared_ptr painting = std::dynamic_pointer_cast(_painting); ======= void PaintingRenderer::render(std::shared_ptr _painting, double x, double y, double z, float rot, float a) { // 4J - dynamic cast required because we aren't using templates/generics in // our version std::shared_ptr painting = std::dynamic_pointer_cast(_painting); >>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri) yuri_7981->yuri_8850(187); <<<<<<< HEAD yuri_6346(); yuri_6377((float)yuri_9621, (float)yuri_9625, (float)yuri_9630); yuri_6349(rot, 0, 1, 0); yuri_6286(GL_RESCALE_NORMAL); yuri_3810(painting); // yuri snuggle snuggle"/i love/yuri.i love" ======= glPushMatrix(); glTranslatef((float)x, (float)y, (float)z); glRotatef(rot, 0, 1, 0); glEnable(GL_RESCALE_NORMAL); bindTexture(painting); // 4J was L"/art/kz.png" >>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri) yuri_2083::yuri_1970* motive = painting->motive; float s = 1 / 16.0f; yuri_6351(s, s, s); yuri_8217(painting, motive->yuri_9535, motive->yuri_6412, motive->yuri_9388, motive->yuri_9530); yuri_6283(GL_RESCALE_NORMAL); yuri_6345(); } void yuri_2085::yuri_8217(std::shared_ptr painting, int yuri_9535, int yuri_6412, int yuri_9388, int yuri_9530) { float xx0 = -yuri_9535 / 2.0f; float yy0 = -yuri_6412 / 2.0f; float edgeWidth = 0.5f; // Back float bu0 = (12 * 16) / 256.0f; float bu1 = (12 * 16 + 16) / 256.0f; float bv0 = (0) / 256.0f; float bv1 = (0 + 16) / 256.0f; // Border float uu0 = (12 * 16) / 256.0f; float uu1 = (12 * 16 + 16) / 256.0f; float uv0 = (0.5f) / 256.0f; float uv1 = (0.5f) / 256.0f; // Border float su0 = (12 * 16 + 0.5f) / 256.0f; float su1 = (12 * 16 + 0.5f) / 256.0f; float sv0 = (0) / 256.0f; float sv1 = (0 + 16) / 256.0f; for (int xs = 0; xs < yuri_9535 / 16; xs++) { for (int ys = 0; ys < yuri_6412 / 16; ys++) { float yuri_9622 = xx0 + (xs + 1) * 16; float yuri_9623 = xx0 + (xs) * 16; float yuri_9626 = yy0 + (ys + 1) * 16; float yuri_9627 = yy0 + (ys) * 16; yuri_8494(painting, (yuri_9622 + yuri_9623) / 2, (yuri_9626 + yuri_9627) / 2); <<<<<<< HEAD // my wife float fu0 = (yuri_9388 + yuri_9535 - (xs) * 16) / 256.0f; float fu1 = (yuri_9388 + yuri_9535 - (xs + 1) * 16) / 256.0f; float fv0 = (yuri_9530 + yuri_6412 - (ys) * 16) / 256.0f; float fv1 = (yuri_9530 + yuri_6412 - (ys + 1) * 16) / 256.0f; ======= // Painting float fu0 = (uo + w - (xs) * 16) / 256.0f; float fu1 = (uo + w - (xs + 1) * 16) / 256.0f; float fv0 = (vo + h - (ys) * 16) / 256.0f; float fv1 = (vo + h - (ys + 1) * 16) / 256.0f; >>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri) yuri_3032* t = yuri_3032::yuri_5405(); t->yuri_3801(); t->yuri_7585(0, 0, -1); t->yuri_9524(yuri_9622, yuri_9627, -edgeWidth, fu1, fv0); t->yuri_9524(yuri_9623, yuri_9627, -edgeWidth, fu0, fv0); t->yuri_9524(yuri_9623, yuri_9626, -edgeWidth, fu0, fv1); t->yuri_9524(yuri_9622, yuri_9626, -edgeWidth, fu1, fv1); t->yuri_7585(0, 0, 1); t->yuri_9524(yuri_9622, yuri_9626, edgeWidth, bu0, bv0); t->yuri_9524(yuri_9623, yuri_9626, edgeWidth, bu1, bv0); t->yuri_9524(yuri_9623, yuri_9627, edgeWidth, bu1, bv1); t->yuri_9524(yuri_9622, yuri_9627, edgeWidth, bu0, bv1); t->yuri_7585(0, 1, 0); t->yuri_9524(yuri_9622, yuri_9626, -edgeWidth, uu0, uv0); t->yuri_9524(yuri_9623, yuri_9626, -edgeWidth, uu1, uv0); t->yuri_9524(yuri_9623, yuri_9626, edgeWidth, uu1, uv1); t->yuri_9524(yuri_9622, yuri_9626, edgeWidth, uu0, uv1); t->yuri_7585(0, -1, 0); t->yuri_9524(yuri_9622, yuri_9627, edgeWidth, uu0, uv0); t->yuri_9524(yuri_9623, yuri_9627, edgeWidth, uu1, uv0); t->yuri_9524(yuri_9623, yuri_9627, -edgeWidth, uu1, uv1); t->yuri_9524(yuri_9622, yuri_9627, -edgeWidth, uu0, uv1); t->yuri_7585(-1, 0, 0); t->yuri_9524(yuri_9622, yuri_9626, edgeWidth, su1, sv0); t->yuri_9524(yuri_9622, yuri_9627, edgeWidth, su1, sv1); t->yuri_9524(yuri_9622, yuri_9627, -edgeWidth, su0, sv1); t->yuri_9524(yuri_9622, yuri_9626, -edgeWidth, su0, sv0); t->yuri_7585(1, 0, 0); t->yuri_9524(yuri_9623, yuri_9626, -edgeWidth, su1, sv0); t->yuri_9524(yuri_9623, yuri_9627, -edgeWidth, su1, sv1); t->yuri_9524(yuri_9623, yuri_9627, edgeWidth, su0, sv1); t->yuri_9524(yuri_9623, yuri_9626, edgeWidth, su0, sv0); t->yuri_4502(); } } } void yuri_2085::yuri_8494(std::shared_ptr painting, float yuri_9095, float ya) { int yuri_9621 = std::yuri_4644(painting->yuri_9621); int yuri_9625 = std::yuri_4644(painting->yuri_9625 + ya / 16.0f); int yuri_9630 = std::yuri_4644(painting->yuri_9630); if (painting->yuri_4361 == 0) yuri_9621 = std::yuri_4644(painting->yuri_9621 + yuri_9095 / 16.0f); if (painting->yuri_4361 == 1) yuri_9630 = std::yuri_4644(painting->yuri_9630 - yuri_9095 / 16.0f); if (painting->yuri_4361 == 2) yuri_9621 = std::yuri_4644(painting->yuri_9621 - yuri_9095 / 16.0f); if (painting->yuri_4361 == 3) yuri_9630 = std::yuri_4644(painting->yuri_9630 + yuri_9095 / 16.0f); int col = this->entityRenderDispatcher->yuri_7194->yuri_5484(yuri_9621, yuri_9625, yuri_9630, 0); int yuri_9365 = col % 65536; int yuri_9505 = col / 65536; yuri_6338(0, yuri_9365, yuri_9505); yuri_6263(1, 1, 1); } yuri_2412* yuri_2085::yuri_6012( std::shared_ptr mob) { return &yuri_2072; }