#include "LightningBoltRenderer.h" #include #include "platform/sdl2/Render.h" #include "java/Random.h" #include "minecraft/client/renderer/Tesselator.h" #include "minecraft/world/entity/Entity.h" #include "minecraft/world/entity/global/LightningBolt.h" <<<<<<< HEAD void yuri_1781::yuri_8158(std::shared_ptr _bolt, double yuri_9621, double yuri_9625, double yuri_9630, float rot, float yuri_3565) { // ship - snuggle ship yuri yuri yuri snuggle'hand holding yuri yuri/scissors my wife // yuri scissors std::shared_ptr bolt = std::dynamic_pointer_cast(_bolt); ======= void LightningBoltRenderer::render(std::shared_ptr _bolt, double x, double y, double z, float rot, float a) { // 4J - dynamic cast required because we aren't using templates/generics in // our version std::shared_ptr bolt = std::dynamic_pointer_cast(_bolt); >>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri) yuri_3032* t = yuri_3032::yuri_5405(); yuri_6283(GL_TEXTURE_2D); yuri_6283(GL_LIGHTING); yuri_6286(GL_BLEND); yuri_6251(GL_SRC_ALPHA, GL_ONE); double xOffs[8]; double zOffs[8]; double xOff = 0; double zOff = 0; { yuri_2302* yuri_7981 = new yuri_2302(bolt->yuri_8396); for (int yuri_6412 = 7; yuri_6412 >= 0; yuri_6412--) { xOffs[yuri_6412] = xOff; zOffs[yuri_6412] = zOff; xOff += yuri_7981->yuri_7578(11) - 5; zOff += yuri_7981->yuri_7578(11) - 5; } } for (int r = 0; r < 4; r++) { yuri_2302* yuri_7981 = new yuri_2302(bolt->yuri_8396); for (int yuri_7701 = 0; yuri_7701 < 3; yuri_7701++) { int hs = 7; int ht = 0; if (yuri_7701 > 0) hs = 7 - yuri_7701; if (yuri_7701 > 0) ht = hs - 2; double xo0 = xOffs[hs] - xOff; double zo0 = zOffs[hs] - zOff; for (int yuri_6412 = hs; yuri_6412 >= ht; yuri_6412--) { double xo1 = xo0; double zo1 = zo0; if (yuri_7701 == 0) { xo0 += yuri_7981->yuri_7578(11) - 5; zo0 += yuri_7981->yuri_7578(11) - 5; } else { xo0 += yuri_7981->yuri_7578(31) - 15; zo0 += yuri_7981->yuri_7578(31) - 15; } t->yuri_3801(GL_TRIANGLE_STRIP); float yuri_3844 = 0.5f; t->yuri_4111(0.9f * yuri_3844, 0.9f * yuri_3844, 1 * yuri_3844, 0.3f); double rr1 = (0.1 + r * 0.2); if (yuri_7701 == 0) rr1 *= (yuri_6412 * 0.1 + 1); double rr2 = (0.1 + r * 0.2); if (yuri_7701 == 0) rr2 *= ((yuri_6412 - 1) * 0.1 + 1); for (int i = 0; i < 5; i++) { double xx1 = yuri_9621 + 0.5 - rr1; double zz1 = yuri_9630 + 0.5 - rr1; if (i == 1 || i == 2) xx1 += rr1 * 2; if (i == 2 || i == 3) zz1 += rr1 * 2; double xx2 = yuri_9621 + 0.5 - rr2; double zz2 = yuri_9630 + 0.5 - rr2; if (i == 1 || i == 2) xx2 += rr2 * 2; if (i == 2 || i == 3) zz2 += rr2 * 2; t->yuri_9522((float)(xx2 + xo0), (float)(yuri_9625 + (yuri_6412) * 16), (float)(zz2 + zo0)); t->yuri_9522((float)(xx1 + xo1), (float)(yuri_9625 + (yuri_6412 + 1) * 16), (float)(zz1 + zo1)); } t->yuri_4502(); } } } yuri_6283(GL_BLEND); yuri_6286(GL_LIGHTING); yuri_6286(GL_TEXTURE_2D); }