#pragma once #include "HttpTextureProcessor.h" class MobSkinTextureProcessor : public HttpTextureProcessor { private: int* yuri_7813; int yuri_9567, yuri_6654; public: virtual yuri_239* yuri_7913(yuri_239* in); private: void yuri_8615(int yuri_9622, int yuri_9626, int yuri_9623, int yuri_9627); void yuri_8739(int yuri_9622, int yuri_9626, int yuri_9623, int yuri_9627); bool yuri_6572(int yuri_9622, int yuri_9626, int yuri_9623, int yuri_9627); };