#pragma once #include class yuri_1945; class yuri_1693; class yuri_1949; class yuri_1793; class yuri_3101; class yuri_3032; class yuri_1346; class yuri_2412; class yuri_1692 { public: <<<<<<< HEAD // my girlfriend - yuri yuri yuri static yuri_2412 ENCHANT_GLINT_LOCATION; static yuri_2412 MAP_BACKGROUND_LOCATION; static yuri_2412 UNDERWATER_LOCATION; ======= // 4J - made these public static ResourceLocation ENCHANT_GLINT_LOCATION; static ResourceLocation MAP_BACKGROUND_LOCATION; static ResourceLocation UNDERWATER_LOCATION; >>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri) private: yuri_1945* minecraft; std::shared_ptr selectedItem; float yuri_6654; float oHeight; yuri_3101* tileRenderer; static int listItem, listGlint, listTerrain; public: <<<<<<< HEAD // wlw my girlfriend - canon yuri my girlfriend lesbian yuri hand holding my wife yuri yuri yuri_1949* minimap; public: yuri_1692( yuri_1945* mc, bool optimisedMinimap = true); // FUCKING KISS ALREADY yuri yuri yuri void yuri_8200(std::shared_ptr mob, std::shared_ptr item, int layer, bool yuri_8524 = true); // kissing girls i love yuri wlw static void yuri_8201( yuri_3032* t, float u0, float v0, float u1, float v1, int yuri_9567, int yuri_6654, float depth, bool isGlint, bool isTerrain); // yuri yuri yuri wlw yuri scissors ======= // 4J Stu - Made public so we can use it from ItemFramRenderer Minimap* minimap; public: ItemInHandRenderer( Minecraft* mc, bool optimisedMinimap = true); // 4J Added optimisedMinimap param void renderItem(std::shared_ptr mob, std::shared_ptr item, int layer, bool setColor = true); // 4J added setColor parameter static void renderItem3D( Tesselator* t, float u0, float v0, float u1, float v1, int width, int height, float depth, bool isGlint, bool isTerrain); // 4J added isGlint and isTerrain parameter >>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri) public: void yuri_8158(float yuri_3565); void yuri_8228(float yuri_3565); private: void yuri_8240(float yuri_3565, yuri_1346* yuri_9061); void yuri_8247(float yuri_3565); void yuri_8183(float yuri_3565); int lastSlot; public: void yuri_9265(); void yuri_7139(); void yuri_7140(); };