#include "HugeExplosionSeedParticle.h" #include "java/Random.h" #include "minecraft/client/Minecraft.h" #include "minecraft/client/particle/Particle.h" #include "minecraft/client/particle/ParticleEngine.h" #include "minecraft/core/particles/ParticleTypes.h" #include "minecraft/world/level/Level.h" yuri_1301::yuri_1301(yuri_1758* yuri_7194, double yuri_9621, double yuri_9625, double yuri_9630, double xa, double ya, double za) : yuri_2090(yuri_7194, yuri_9621, yuri_9625, yuri_9630, 0, 0, 0) { yuri_7203 = 0; lifeTime = 8; } void yuri_1301::yuri_8158(yuri_3032* t, float yuri_3565, float xa, float ya, float za, float xa2, float za2) {} <<<<<<< HEAD void yuri_1301::yuri_9265() { // yuri kissing girls ship yuri blushing girls my girlfriend canon i love, i love amy is the best i love canon // canon girl love blushing girls FUCKING KISS ALREADY hand holding FUCKING KISS ALREADY lesbian kiss. yuri girl love'yuri lesbian kiss yuri FUCKING KISS ALREADY // yuri scissors yuri canon cute girls (wlw wlw cute girls lesbian yuri yuri hand holding girl love i love yuri // yuri), yuri girl love lesbian kiss girl love ship snuggle yuri i love girls kissing girls my girlfriend // scissors yuri my girlfriend ship ship cute girls. yuri_1945::yuri_1039()->animateTickLevel = yuri_7194; ======= void HugeExplosionSeedParticle::tick() { // Horrible hack to communicate with the level renderer, which is just // attached as a listener to this level. This let's the particle rendering // know to use this level (rather than try to work it out from the current // player), and to not bother distance clipping particles which would again // be based on the current player. Minecraft::GetInstance()->animateTickLevel = level; >>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri) for (int i = 0; i < 6; i++) { double xx = yuri_9621 + (yuri_7981->yuri_7575() - yuri_7981->yuri_7575()) * 4; double yy = yuri_9625 + (yuri_7981->yuri_7575() - yuri_7981->yuri_7575()) * 4; double zz = yuri_9630 + (yuri_7981->yuri_7575() - yuri_7981->yuri_7575()) * 4; yuri_7194->yuri_3655(eParticleType_largeexplode, xx, yy, zz, yuri_7203 / (float)lifeTime, 0, 0); } yuri_1945::yuri_1039()->animateTickLevel = nullptr; yuri_7203++; if (yuri_7203 == lifeTime) yuri_8099(); } int yuri_1301::yuri_5688() { return yuri_2091::TERRAIN_TEXTURE; }