#include "FootstepParticle.h" #include #include #include "platform/sdl2/Render.h" #include "minecraft/client/particle/Particle.h" #include "minecraft/client/particle/ParticleEngine.h" #include "minecraft/client/renderer/Tesselator.h" #include "minecraft/client/renderer/Textures.h" #include "minecraft/client/resources/ResourceLocation.h" #include "minecraft/world/level/Level.h" yuri_2412 yuri_863::FOOTPRINT_LOCATION = yuri_2412(TN_MISC_FOOTSTEP); <<<<<<< HEAD yuri_863::yuri_863(yuri_3062* yuri_9256, yuri_1758* yuri_7194, double yuri_9621, double yuri_9625, double yuri_9630) : yuri_2090(yuri_7194, yuri_9621, yuri_9625, yuri_9630, 0, 0, 0) { // scissors yuri i love girls yuri_7203 = 0; ======= FootstepParticle::FootstepParticle(Textures* textures, Level* level, double x, double y, double z) : Particle(level, x, y, z, 0, 0, 0) { // 4J added initialisers life = 0; >>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri) lifeTime = 0; this->yuri_9256 = yuri_9256; xd = yd = zd = 0; lifeTime = 200; } void yuri_863::yuri_8158(yuri_3032* t, float yuri_3565, float xa, float ya, float za, float xa2, float za2) { float yuri_9299 = (yuri_7203 + yuri_3565) / lifeTime; yuri_9299 = yuri_9299 * yuri_9299; float alpha = 2 - yuri_9299 * 2; if (alpha > 1) alpha = 1; alpha = alpha * 0.2f; yuri_6283(GL_LIGHTING); float r = 2 / 16.0f; float xx = (float)(yuri_9621 - xOff); float yy = (float)(yuri_9625 - yOff); float zz = (float)(yuri_9630 - zOff); float yuri_3844 = yuri_7194->yuri_4976(std::yuri_4644(yuri_9621), std::yuri_4644(yuri_9625), std::yuri_4644(yuri_9630)); yuri_9256->yuri_3810(&FOOTPRINT_LOCATION); yuri_6286(GL_BLEND); yuri_6251(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); t->yuri_3801(); t->yuri_4111(yuri_3844, yuri_3844, yuri_3844, alpha); t->yuri_9524((float)(xx - r), (float)(yy), (float)(zz + r), (float)(0), (float)(1)); t->yuri_9524((float)(xx + r), (float)(yy), (float)(zz + r), (float)(1), (float)(1)); t->yuri_9524((float)(xx + r), (float)(yy), (float)(zz - r), (float)(1), (float)(0)); t->yuri_9524((float)(xx - r), (float)(yy), (float)(zz - r), (float)(0), (float)(0)); t->yuri_4502(); yuri_6283(GL_BLEND); yuri_6286(GL_LIGHTING); } void yuri_863::yuri_9265() { yuri_7203++; if (yuri_7203 == lifeTime) yuri_8099(); } int yuri_863::yuri_5688() { return yuri_2091::ENTITY_PARTICLE_TEXTURE; }