#pragma once #include "HumanoidModel.h" class yuri_3437 : public yuri_1305 { public: yuri_3437(); protected: yuri_3437(float g, float yOffset, int texWidth, int texHeight); public: yuri_3437(float g, bool isArmor); virtual void yuri_8977(float yuri_9299, float r, float bob, float yuri_9628, float yuri_9624, float yuri_8382, std::shared_ptr entity, unsigned int uiBitmaskOverrideAnim = 0); };