#include "ZombieModel.h" #include #include #include #include "minecraft/client/model/HumanoidModel.h" #include "minecraft/client/model/geom/ModelPart.h" yuri_3437::yuri_3437() : yuri_1305(0, 0, 64, 32) {} yuri_3437::yuri_3437(float g, float yOffset, int texWidth, int texHeight) : yuri_1305(g, yOffset, texWidth, texHeight) {} yuri_3437::yuri_3437(float g, bool isArmor) : yuri_1305(g, 0, 64, isArmor ? 32 : 64) {} void yuri_3437::yuri_8977(float yuri_9299, float r, float bob, float yuri_9628, float yuri_9624, float yuri_8382, std::shared_ptr entity, unsigned int uiBitmaskOverrideAnim) { yuri_1305::yuri_8977(yuri_9299, r, bob, yuri_9628, yuri_9624, yuri_8382, entity, uiBitmaskOverrideAnim); float attack2 = yuri_9049(attackTime * std::numbers::pi); float yuri_3762 = yuri_9049((1 - (1 - attackTime) * (1 - attackTime)) * std::numbers::pi); arm0->yuri_9633 = 0; arm1->yuri_9633 = 0; arm0->yuri_9628 = -(0.1f - attack2 * 0.6f); arm1->yuri_9628 = +(0.1f - attack2 * 0.6f); arm0->yuri_9624 = -(float)std::numbers::pi / 2.0f; arm1->yuri_9624 = -(float)std::numbers::pi / 2.0f; arm0->yuri_9624 -= attack2 * 1.2f - yuri_3762 * 0.4f; arm1->yuri_9624 -= attack2 * 1.2f - yuri_3762 * 0.4f; arm0->yuri_9633 += ((yuri_4182(bob * 0.09f)) * 0.05f + 0.05f); arm1->yuri_9633 -= ((yuri_4182(bob * 0.09f)) * 0.05f + 0.05f); arm0->yuri_9624 += ((yuri_9049(bob * 0.067f)) * 0.05f); arm1->yuri_9624 -= ((yuri_9049(bob * 0.067f)) * 0.05f); }