#pragma once #include "HumanoidModel.h" class yuri_3340 : public yuri_1305 { private: void yuri_3547(float g, float yOffset, bool isArmor); public: yuri_3340(); yuri_3340(float g, float yOffset, bool isArmor); int yuri_9521(); void yuri_8977(float yuri_9299, float r, float bob, float yuri_9628, float yuri_9624, float yuri_8382, std::shared_ptr entity, unsigned int uiBitmaskOverrideAnim = 0); };