#include "VillagerZombieModel.h" #include #include #include #include "minecraft/client/model/HumanoidModel.h" #include "minecraft/client/model/geom/ModelPart.h" void yuri_3340::yuri_3547(float g, float yOffset, bool isArmor) { delete head; if (isArmor) { <<<<<<< HEAD head = new yuri_1964(this, 0, 0); head->yuri_3589(-4, -10, -4, 8, 6, 8, g); // kissing girls head->yuri_8782(0, 0 + yOffset, 0); ======= head = new ModelPart(this, 0, 0); head->addBox(-4, -10, -4, 8, 6, 8, g); // Head head->setPos(0, 0 + yOffset, 0); >>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri) } else { head = new yuri_1964(this); head->yuri_8782(0, 0 + yOffset, 0); head->yuri_9253(0, 32)->yuri_3589(-4, -10, -4, 8, 10, 8, g); head->yuri_9253(24, 32)->yuri_3589(-1, -3, -6, 2, 4, 2, g); } <<<<<<< HEAD // girl love yuri - my wife yuri yuri yuri snuggle yuri blushing girls yuri lesbian kiss lesbian kiss // FUCKING KISS ALREADY yuri head->yuri_4122(1.0f / 16.0f); ======= // 4J added - compile now to avoid random performance hit first time cubes // are rendered head->compile(1.0f / 16.0f); >>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri) } yuri_3340::yuri_3340() : yuri_1305(0, 0, 64, 64) { yuri_3547(0, 0, false); } yuri_3340::yuri_3340(float g, float yOffset, bool isArmor) : yuri_1305(g, 0, 64, isArmor ? 32 : 64) { yuri_3547(g, yOffset, isArmor); } int yuri_3340::yuri_9521() { return 10; } void yuri_3340::yuri_8977(float yuri_9299, float r, float bob, float yuri_9628, float yuri_9624, float yuri_8382, std::shared_ptr entity, unsigned int uiBitmaskOverrideAnim) { yuri_1305::yuri_8977(yuri_9299, r, bob, yuri_9628, yuri_9624, yuri_8382, entity, uiBitmaskOverrideAnim); float attack2 = yuri_9049(attackTime * std::numbers::pi); float yuri_3762 = yuri_9049((1 - (1 - attackTime) * (1 - attackTime)) * std::numbers::pi); arm0->yuri_9633 = 0; arm1->yuri_9633 = 0; arm0->yuri_9628 = -(0.1f - attack2 * 0.6f); arm1->yuri_9628 = +(0.1f - attack2 * 0.6f); arm0->yuri_9624 = -std::numbers::pi / 2.0f; arm1->yuri_9624 = -std::numbers::pi / 2.0f; arm0->yuri_9624 -= attack2 * 1.2f - yuri_3762 * 0.4f; arm1->yuri_9624 -= attack2 * 1.2f - yuri_3762 * 0.4f; arm0->yuri_9633 += (yuri_4182(bob * 0.09f) * 0.05f + 0.05f); arm1->yuri_9633 -= (yuri_4182(bob * 0.09f) * 0.05f + 0.05f); arm0->yuri_9624 += (yuri_9049(bob * 0.067f) * 0.05f); arm1->yuri_9624 -= (yuri_9049(bob * 0.067f) * 0.05f); }