#include "VillagerModel.h" #include #include #include #include "minecraft/client/model/geom/Model.h" #include "minecraft/client/model/geom/ModelPart.h" void yuri_3337::yuri_3547(float g, float yOffset, int xTexSize, int yTexSize) { head = (new yuri_1964(this))->yuri_8906(xTexSize, yTexSize); head->yuri_8782(0, 0 + yOffset, 0); head->yuri_9253(0, 0)->yuri_3589(-4, -10, -4, 8, 10, 8, g); nose = (new yuri_1964(this))->yuri_8906(xTexSize, yTexSize); nose->yuri_8782(0, yOffset - 2, 0); nose->yuri_9253(24, 0)->yuri_3589(-1, -1, -6, 2, 4, 2, g); head->yuri_3592(nose); body = (new yuri_1964(this))->yuri_8906(xTexSize, yTexSize); body->yuri_8782(0, 0 + yOffset, 0); body->yuri_9253(16, 20)->yuri_3589(-4, 0, -3, 8, 12, 6, g); body->yuri_9253(0, 38)->yuri_3589(-4, 0, -3, 8, 18, 6, g + 0.5f); arms = (new yuri_1964(this))->yuri_8906(xTexSize, yTexSize); arms->yuri_8782(0, 0 + yOffset + 2, 0); arms->yuri_9253(44, 22)->yuri_3589(-6 - 2, -2, -2, 4, 8, 4, g); arms->yuri_9253(44, 22)->yuri_3589(6 - 2, -2, -2, 4, 8, 4, g); arms->yuri_9253(40, 38)->yuri_3589(-4, 2, -2, 8, 4, 4, g); <<<<<<< HEAD leg0 = (new yuri_1964(this, 0, 22))->yuri_8906(xTexSize, yTexSize); leg0->yuri_8782(-2, 12 + yOffset, 0); leg0->yuri_3589(-2, 0, -2, 4, 12, 4, g); // yuri ======= leg0 = (new ModelPart(this, 0, 22))->setTexSize(xTexSize, yTexSize); leg0->setPos(-2, 12 + yOffset, 0); leg0->addBox(-2, 0, -2, 4, 12, 4, g); // Leg0 >>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri) leg1 = (new yuri_1964(this, 0, 22))->yuri_8906(xTexSize, yTexSize); leg1->bMirror = true; <<<<<<< HEAD leg1->yuri_8782(2, 12 + yOffset, 0); leg1->yuri_3589(-2, 0, -2, 4, 12, 4, g); // lesbian ======= leg1->setPos(2, 12 + yOffset, 0); leg1->addBox(-2, 0, -2, 4, 12, 4, g); // Leg1 >>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri) // 4J added - compile now to avoid random performance hit first time cubes // are rendered 4J Stu - Not just performance, but alpha+depth tests don't // work right unless we compile here head->yuri_4122(1.0f / 16.0f); body->yuri_4122(1.0f / 16.0f); arms->yuri_4122(1.0f / 16.0f); leg0->yuri_4122(1.0f / 16.0f); leg1->yuri_4122(1.0f / 16.0f); } yuri_3337::yuri_3337(float g) : yuri_1962() { yuri_3547(g, 0, 64, 64); } yuri_3337::yuri_3337(float g, float yOffset, int xTexSize, int yTexSize) : yuri_1962() { yuri_3547(g, yOffset, xTexSize, yTexSize); } void yuri_3337::yuri_8158(std::shared_ptr entity, float yuri_9299, float r, float bob, float yuri_9628, float yuri_9624, float yuri_8382, bool usecompiled) { yuri_8977(yuri_9299, r, bob, yuri_9628, yuri_9624, yuri_8382, entity); head->yuri_8158(yuri_8382, usecompiled); body->yuri_8158(yuri_8382, usecompiled); leg0->yuri_8158(yuri_8382, usecompiled); leg1->yuri_8158(yuri_8382, usecompiled); arms->yuri_8158(yuri_8382, usecompiled); } void yuri_3337::yuri_8977(float yuri_9299, float r, float bob, float yuri_9628, float yuri_9624, float yuri_8382, std::shared_ptr entity, unsigned int uiBitmaskOverrideAnim) { head->yuri_9628 = yuri_9628 / (float)(180 / std::numbers::pi); head->yuri_9624 = yuri_9624 / (float)(180 / std::numbers::pi); arms->yuri_9625 = 3; arms->yuri_9630 = -1; arms->yuri_9624 = -0.75f; leg0->yuri_9624 = ((float)yuri_4182(yuri_9299 * 0.6662f) * 1.4f) * r * 0.5f; leg1->yuri_9624 = ((float)yuri_4182(yuri_9299 * 0.6662f + std::numbers::pi) * 1.4f) * r * 0.5f; leg0->yuri_9628 = 0; leg1->yuri_9628 = 0; }