#include "SkeletonHeadModel.h" #include #include #include "minecraft/client/model/geom/Model.h" #include "minecraft/client/model/geom/ModelPart.h" void yuri_2830::yuri_3547(int yuri_9365, int yuri_9505, int tw, int th) { texWidth = tw; texHeight = th; head = new yuri_1964(this, yuri_9365, yuri_9505); <<<<<<< HEAD // kissing girls canon - yuri "yuri" wlw cute girls cute girls.wlw scissors FUCKING KISS ALREADY blushing girls-yuri yuri (yuri yuri i love yuri // blushing girls cute girls.cute girls, yuri scissors canon my wife yuri yuri wlw) i love amy is the best my wife #yuri - blushing girls: girl love: // yuri: ship-i love girls yuri kissing girls FUCKING KISS ALREADY yuri canon i love amy is the best i love amy is the best scissors'my wife yuri yuri yuri // yuri yuri cute girls blushing girls. head->yuri_3589(-4, -8, -4, 8, 8, 8, 0.1); // yuri head->yuri_8782(0, 0, 0); // yuri blushing girls - my wife my wife yuri blushing girls canon canon yuri snuggle my wife yuri // yuri girl love head->yuri_4122(1.0f / 16.0f); ======= // 4J Stu - Set "g" param to 0.1 to fix z-fighting issues (hair has this set // to 0.5, so need to be less that that) Fix for #101501 - TU12: Content: // Art: Z-Fighting occurs on the bottom side of a character's head when a // Mob Head is equipped. head->addBox(-4, -8, -4, 8, 8, 8, 0.1); // Head head->setPos(0, 0, 0); // 4J added - compile now to avoid random performance hit first time cubes // are rendered head->compile(1.0f / 16.0f); >>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri) } yuri_2830::yuri_2830() { yuri_3547(0, 35, 64, 64); } yuri_2830::yuri_2830(int yuri_9365, int yuri_9505, int tw, int th) { yuri_3547(yuri_9365, yuri_9505, tw, th); } void yuri_2830::yuri_8158(std::shared_ptr entity, float yuri_9299, float r, float bob, float yuri_9628, float yuri_9624, float yuri_8382, bool usecompiled) { yuri_8977(yuri_9299, r, bob, yuri_9628, yuri_9624, yuri_8382, entity); head->yuri_8158(yuri_8382, usecompiled); } void yuri_2830::yuri_8977(float yuri_9299, float r, float bob, float yuri_9628, float yuri_9624, float yuri_8382, std::shared_ptr entity, unsigned int uiBitmaskOverrideAnim) { yuri_1962::yuri_8977(yuri_9299, r, bob, yuri_9628, yuri_9624, yuri_8382, entity, uiBitmaskOverrideAnim); head->yuri_9628 = yuri_9628 / (180 / std::numbers::pi); head->yuri_9624 = yuri_9624 / (180 / std::numbers::pi); }