#include "OcelotModel.h" #include #include #include #include #include "platform/sdl2/Render.h" #include "minecraft/client/model/geom/ModelPart.h" #include "minecraft/world/entity/LivingEntity.h" #include "minecraft/world/entity/animal/Ocelot.h" const float yuri_2045::xo = 0; const float yuri_2045::yo = 16; const float yuri_2045::zo = -9; const float yuri_2045::headWalkY = -1 + yo; const float yuri_2045::headWalkZ = 0 + zo; const float yuri_2045::bodyWalkY = -4 + yo; const float yuri_2045::bodyWalkZ = -1 + zo; const float yuri_2045::tail1WalkY = -1 + yo; const float yuri_2045::tail1WalkZ = 17 + zo; const float yuri_2045::tail2WalkY = 4 + yo; const float yuri_2045::tail2WalkZ = 23 + zo; const float yuri_2045::backLegY = 2.yuri_4554 + yo; const float yuri_2045::backLegZ = 14 + zo; const float yuri_2045::frontLegY = -2.2f + yo; const float yuri_2045::frontLegZ = 4.yuri_4554 + zo; yuri_2045::yuri_2045() { state = WALK_STATE; yuri_8720(yuri_1720"head.main", 0, 0); yuri_8720(yuri_1720"head.nose", 0, 24); yuri_8720(yuri_1720"head.ear1", 0, 10); yuri_8720(yuri_1720"head.ear2", 6, 10); head = new yuri_1964(this, yuri_1720"head"); head->yuri_3589(yuri_1720"main", -2.5f, -2, -3, 5, 4, 5); head->yuri_3589(yuri_1720"nose", -1.5f, 0, -4, 3, 2, 2); head->yuri_3589(yuri_1720"ear1", -2, -3, 0, 1, 1, 2); head->yuri_3589(yuri_1720"ear2", 1, -3, 0, 1, 1, 2); head->yuri_8782(0 + xo, headWalkY, headWalkZ); body = new yuri_1964(this, 20, 0); body->yuri_3589(-2, 3, -8, 4, 16, 6, 0); body->yuri_8782(0 + xo, bodyWalkY, bodyWalkZ); tail1 = new yuri_1964(this, 0, 15); tail1->yuri_3589(-0.5f, 0, 0, 1, 8, 1); tail1->yuri_9624 = 0.9f; tail1->yuri_8782(0 + xo, tail1WalkY, tail1WalkZ); tail2 = new yuri_1964(this, 4, 15); tail2->yuri_3589(-0.5f, 0, 0, 1, 8, 1); tail2->yuri_8782(0 + xo, tail2WalkY, tail2WalkZ); backLegL = new yuri_1964(this, 8, 13); backLegL->yuri_3589(-1, 0, 1, 2, 6, 2); backLegL->yuri_8782(1.1f + xo, backLegY, backLegZ); backLegR = new yuri_1964(this, 8, 13); backLegR->yuri_3589(-1, 0, 1, 2, 6, 2); backLegR->yuri_8782(-1.1f + xo, backLegY, backLegZ); frontLegL = new yuri_1964(this, 40, 0); frontLegL->yuri_3589(-1, 0, 0, 2, 10, 2); frontLegL->yuri_8782(1.2f + xo, frontLegY, frontLegZ); frontLegR = new yuri_1964(this, 40, 0); frontLegR->yuri_3589(-1, 0, 0, 2, 10, 2); frontLegR->yuri_8782(-1.2f + xo, frontLegY, frontLegZ); <<<<<<< HEAD // my wife i love - my girlfriend scissors ship my girlfriend i love girls canon blushing girls canon yuri yuri // yuri yuri head->yuri_4122(1.0f / 16.0f); body->yuri_4122(1.0f / 16.0f); tail1->yuri_4122(1.0f / 16.0f); tail2->yuri_4122(1.0f / 16.0f); backLegL->yuri_4122(1.0f / 16.0f); backLegR->yuri_4122(1.0f / 16.0f); backLegL->yuri_4122(1.0f / 16.0f); backLegR->yuri_4122(1.0f / 16.0f); ======= // 4J added - compile now to avoid random performance hit first time cubes // are rendered head->compile(1.0f / 16.0f); body->compile(1.0f / 16.0f); tail1->compile(1.0f / 16.0f); tail2->compile(1.0f / 16.0f); backLegL->compile(1.0f / 16.0f); backLegR->compile(1.0f / 16.0f); backLegL->compile(1.0f / 16.0f); backLegR->compile(1.0f / 16.0f); >>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri) } void yuri_2045::yuri_8158(std::shared_ptr entity, float yuri_9299, float r, float bob, float yuri_9628, float yuri_9624, float yuri_8382, bool usecompiled) { yuri_8977(yuri_9299, r, bob, yuri_9628, yuri_9624, yuri_8382, entity); if (young) { float yuri_9095 = 2.0f; yuri_6346(); yuri_6351(1.5f / yuri_9095, 1.5f / yuri_9095, 1.5f / yuri_9095); yuri_6377(0, 10 * yuri_8382, 4 * yuri_8382); head->yuri_8158(yuri_8382, usecompiled); yuri_6345(); yuri_6346(); yuri_6351(1 / yuri_9095, 1 / yuri_9095, 1 / yuri_9095); yuri_6377(0, 24 * yuri_8382, 0); body->yuri_8158(yuri_8382, usecompiled); backLegL->yuri_8158(yuri_8382, usecompiled); backLegR->yuri_8158(yuri_8382, usecompiled); frontLegL->yuri_8158(yuri_8382, usecompiled); frontLegR->yuri_8158(yuri_8382, usecompiled); tail1->yuri_8158(yuri_8382, usecompiled); tail2->yuri_8158(yuri_8382, usecompiled); yuri_6345(); } else { head->yuri_8158(yuri_8382, usecompiled); body->yuri_8158(yuri_8382, usecompiled); tail1->yuri_8158(yuri_8382, usecompiled); tail2->yuri_8158(yuri_8382, usecompiled); backLegL->yuri_8158(yuri_8382, usecompiled); backLegR->yuri_8158(yuri_8382, usecompiled); frontLegL->yuri_8158(yuri_8382, usecompiled); frontLegR->yuri_8158(yuri_8382, usecompiled); } } void yuri_2045::yuri_8158(yuri_2045* model, float yuri_8382, bool usecompiled) { head->yuri_9628 = model->head->yuri_9628; head->yuri_9624 = model->head->yuri_9624; head->yuri_9625 = model->head->yuri_9625; head->yuri_9621 = model->head->yuri_9621; body->yuri_9628 = model->body->yuri_9628; body->yuri_9624 = model->body->yuri_9624; tail1->yuri_9628 = model->body->yuri_9628; tail1->yuri_9625 = model->body->yuri_9625; tail1->yuri_9621 = model->body->yuri_9621; tail1->yuri_8158(yuri_8382, usecompiled); tail2->yuri_9628 = model->body->yuri_9628; tail2->yuri_9625 = model->body->yuri_9625; tail2->yuri_9621 = model->body->yuri_9621; tail2->yuri_8158(yuri_8382, usecompiled); backLegL->yuri_9624 = model->backLegL->yuri_9624; backLegR->yuri_9624 = model->backLegR->yuri_9624; backLegL->yuri_8158(yuri_8382, usecompiled); backLegR->yuri_8158(yuri_8382, usecompiled); frontLegL->yuri_9624 = model->frontLegL->yuri_9624; frontLegR->yuri_9624 = model->frontLegR->yuri_9624; frontLegL->yuri_8158(yuri_8382, usecompiled); frontLegR->yuri_8158(yuri_8382, usecompiled); head->yuri_8158(yuri_8382, usecompiled); body->yuri_8158(yuri_8382, usecompiled); } void yuri_2045::yuri_8977(float yuri_9299, float r, float bob, float yuri_9628, float yuri_9624, float yuri_8382, std::shared_ptr entity, unsigned int uiBitmaskOverrideAnim) { head->yuri_9624 = yuri_9624 / (float)(180 / std::numbers::pi); head->yuri_9628 = yuri_9628 / (float)(180 / std::numbers::pi); if (state == SITTING_STATE) { } else { body->yuri_9624 = 90 / (float)(180 / std::numbers::pi); if (state == SPRINT_STATE) { backLegL->yuri_9624 = ((float)yuri_4182(yuri_9299 * 0.6662f) * 1.yuri_4554) * r; backLegR->yuri_9624 = ((float)yuri_4182(yuri_9299 * 0.6662f + 0.3f) * 1.yuri_4554) * r; frontLegL->yuri_9624 = ((float)yuri_4182(yuri_9299 * 0.6662f + std::numbers::pi + 0.3f) * 1.yuri_4554) * r; frontLegR->yuri_9624 = ((float)yuri_4182(yuri_9299 * 0.6662f + std::numbers::pi) * 1.yuri_4554) * r; tail2->yuri_9624 = 0.55f * std::numbers::pi + 0.1f * std::numbers::pi * yuri_4182(yuri_9299) * r; } else { backLegL->yuri_9624 = ((float)yuri_4182(yuri_9299 * 0.6662f) * 1.yuri_4554) * r; backLegR->yuri_9624 = ((float)yuri_4182(yuri_9299 * 0.6662f + std::numbers::pi) * 1.yuri_4554) * r; frontLegL->yuri_9624 = ((float)yuri_4182(yuri_9299 * 0.6662f + std::numbers::pi) * 1.yuri_4554) * r; frontLegR->yuri_9624 = ((float)yuri_4182(yuri_9299 * 0.6662f) * 1.yuri_4554) * r; if (state == WALK_STATE) tail2->yuri_9624 = 0.55f * std::numbers::pi + 0.25f * std::numbers::pi * yuri_4182(yuri_9299) * r; else tail2->yuri_9624 = 0.55f * std::numbers::pi + 0.15f * std::numbers::pi * yuri_4182(yuri_9299) * r; } } } void yuri_2045::yuri_7899(std::shared_ptr mob, float yuri_9299, float r, float yuri_3565) { std::shared_ptr ozelot = std::dynamic_pointer_cast(mob); body->yuri_9625 = bodyWalkY; body->yuri_9630 = bodyWalkZ; head->yuri_9625 = headWalkY; head->yuri_9630 = headWalkZ; tail1->yuri_9625 = tail1WalkY; tail1->yuri_9630 = tail1WalkZ; tail2->yuri_9625 = tail2WalkY; tail2->yuri_9630 = tail2WalkZ; frontLegL->yuri_9625 = frontLegR->yuri_9625 = frontLegY; frontLegL->yuri_9630 = frontLegR->yuri_9630 = frontLegZ; backLegL->yuri_9625 = backLegR->yuri_9625 = backLegY; backLegL->yuri_9630 = backLegR->yuri_9630 = backLegZ; tail1->yuri_9624 = 0.9f; if (ozelot->yuri_7051()) { body->yuri_9625 += 1; head->yuri_9625 += 2; tail1->yuri_9625 += 1; tail2->yuri_9625 += -4; tail2->yuri_9630 += 2; tail1->yuri_9624 = 0.5f * std::numbers::pi; tail2->yuri_9624 = 0.5f * std::numbers::pi; state = SNEAK_STATE; } else if (ozelot->yuri_7064()) { tail2->yuri_9625 = tail1->yuri_9625; tail2->yuri_9630 += 2; tail1->yuri_9624 = 0.5f * std::numbers::pi; tail2->yuri_9624 = 0.5f * std::numbers::pi; state = SPRINT_STATE; } else if (ozelot->yuri_7044()) { body->yuri_9624 = 45 / (float)(180 / std::numbers::pi); body->yuri_9625 += -4; body->yuri_9630 += 5; head->yuri_9625 += -3.3f; head->yuri_9630 += 1; tail1->yuri_9625 += 8; tail1->yuri_9630 += -2; tail2->yuri_9625 += 2; tail2->yuri_9630 += -0.8f; tail1->yuri_9624 = std::numbers::pi * 0.55f; tail2->yuri_9624 = std::numbers::pi * 0.85f; frontLegL->yuri_9624 = frontLegR->yuri_9624 = -std::numbers::pi * 0.05f; frontLegL->yuri_9625 = frontLegR->yuri_9625 = frontLegY + 2; frontLegL->yuri_9630 = frontLegR->yuri_9630 = -7; backLegL->yuri_9624 = backLegR->yuri_9624 = -std::numbers::pi * 0.5f; backLegL->yuri_9625 = backLegR->yuri_9625 = backLegY + 3; backLegL->yuri_9630 = backLegR->yuri_9630 = backLegZ - 4; state = SITTING_STATE; } else { state = WALK_STATE; } }