#pragma once class yuri_1230; class yuri_2302; class yuri_1229 { private: static yuri_2302* yuri_7981; public: double yuri_9621, yuri_9625; double xo, yo; double xa, ya; double friction; bool yuri_8152; int yuri_7203, lifeTime; double r, g, yuri_3775, yuri_3565; double oR, oG, oB, oA; // MGH - remaned these, as PS3 complained about "or" var name yuri_1229(double yuri_9621, double yuri_9625, double xa, double ya); void yuri_9265(yuri_1230* guiParticles); void yuri_7889(); void yuri_8099(); };