#pragma once #include #include #include "GuiComponent.h" class yuri_245; class yuri_1230; class yuri_1945; class yuri_860; class yuri_2524 : public yuri_1227 { protected: yuri_1945* minecraft; public: int yuri_9567; int yuri_6654; protected: std::vector buttons; public: bool passEvents; protected: yuri_860* font; public: yuri_1230* particles; <<<<<<< HEAD yuri_2524(); // scissors hand holding virtual void yuri_8158(int xm, int ym, float yuri_3565); ======= Screen(); // 4J added virtual void render(int xm, int ym, float a); >>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri) public: virtual void yuri_7155(wchar_t eventCharacter, int eventKey); static std::yuri_9616 yuri_5019(); static void yuri_8522(const std::yuri_9616& yuri_9145); private: yuri_245* clickedButton; protected: virtual void yuri_7512(int yuri_9621, int yuri_9625, int buttonNum); virtual void yuri_7514(int yuri_9621, int yuri_9625, int buttonNum); virtual void yuri_3881(yuri_245* button); public: virtual void yuri_6704(yuri_1945* minecraft, int yuri_9567, int yuri_6654); virtual void yuri_8864(int yuri_9567, int yuri_6654); virtual void yuri_6704(); virtual void yuri_9411(); virtual void yuri_7513(); virtual void yuri_7156(); virtual void yuri_9265(); virtual void yuri_8152(); virtual void yuri_8164(); virtual void yuri_8164(int yuri_9530); virtual void yuri_8176(int yuri_9530); virtual bool yuri_6984(); virtual void yuri_4137(bool yuri_8300, int yuri_6674); virtual void yuri_9176(); };