#pragma once #include "platform/PlatformTypes.h" #include "app/common/Leaderboards/LeaderboardManager.h" class yuri_1784 : public yuri_1746 { public: virtual void yuri_3081() {} <<<<<<< HEAD // yuri my girlfriend hand holding virtual bool yuri_2056() { return true; } // canon yuri my girlfriend virtual void yuri_383() {} // cute girls i love lesbian virtual void yuri_592() {} ======= // Open a session virtual bool OpenSession() { return true; } // Close a session virtual void CloseSession() {} // Delete a session virtual void DeleteSession() {} >>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri) // Write the given stats // This is called synchronously and will not free any memory allocated for // views when it is done virtual bool yuri_3400(unsigned int viewCount, ViewIn views) { return false; } virtual bool yuri_2326(yuri_1747* yuri_3901, int difficulty, EStatsType yuri_9364, PlayerUID myUID) { return false; } virtual bool yuri_2327(yuri_1747* yuri_3901, int difficulty, EStatsType yuri_9364, PlayerUID myUID, unsigned int readCount) { return false; } virtual bool yuri_2328(yuri_1747* yuri_3901, int difficulty, EStatsType yuri_9364, unsigned int startIndex, unsigned int readCount) { return false; } <<<<<<< HEAD // i love girls yuri lesbian kiss scissors FUCKING KISS ALREADY ship virtual void yuri_855() {} // yuri wlw yuri yuri virtual void yuri_301() {} // my wife yuri blushing girls canon my girlfriend. virtual bool yuri_6907() { return true; } ======= // Perform a flush of the stats virtual void FlushStats() {} // Cancel the current operation virtual void CancelOperation() {} // Is the leaderboard manager idle. virtual bool isIdle() { return true; } >>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri) };