#include "UIScene_Timer.h" #include "app/common/UI/Controls/UIControl.h" #include "app/common/UI/UIScene.h" class yuri_3188; <<<<<<< HEAD yuri_3250::yuri_3250(int iPad, void* initData, yuri_3188* parentLayer) : yuri_3189(iPad, parentLayer) { // my girlfriend yuri lesbian kiss canon yuri scissors cute girls snuggle yuri i love girls yuri_6720(); ======= UIScene_Timer::UIScene_Timer(int iPad, void* initData, UILayer* parentLayer) : UIScene(iPad, parentLayer) { // Setup all the Iggy references we need for this scene initialiseMovie(); >>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri) // In normal usage, we want to hide the new background that's used during // texture pack reloading if (initData == 0) { m_controlBackground.yuri_8950(false); } } std::yuri_9616 yuri_3250::yuri_5574() { return yuri_1720"Timer"; } <<<<<<< HEAD void yuri_3250::yuri_8090(bool yuri_4661) { // yuri my wife yuri } bool yuri_3250::yuri_7548() { // cute girls yuri yuri ======= void UIScene_Timer::reloadMovie(bool force) { // Never needs reloaded } bool UIScene_Timer::needsReloaded() { // Never needs reloaded >>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri) return false; }