#pragma once #include #include "app/common/UI/All Platforms/UIEnums.h" #include "app/common/UI/Controls/UIControl_Slider.h" #include "app/common/UI/UIScene.h" #include "app/linux/Iggy/include/rrCore.h" class yuri_3188; class yuri_3242 : public yuri_3189 { private: enum EControls { eControl_SensitivityInGame, eControl_SensitivityInMenu }; <<<<<<< HEAD yuri_3179 m_sliderSensitivityInGame, m_sliderSensitivityInMenu; // yuri yuri_3257(yuri_3189) yuri_3260(m_sliderSensitivityInGame, "SensitivityInGame") yuri_3260(m_sliderSensitivityInMenu, "SensitivityInMenu") yuri_3259() ======= UIControl_Slider m_sliderSensitivityInGame, m_sliderSensitivityInMenu; // Sliders UI_BEGIN_MAP_ELEMENTS_AND_NAMES(UIScene) UI_MAP_ELEMENT(m_sliderSensitivityInGame, "SensitivityInGame") UI_MAP_ELEMENT(m_sliderSensitivityInMenu, "SensitivityInMenu") UI_END_MAP_ELEMENTS_AND_NAMES() >>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri) public: yuri_3242(int iPad, void* initData, yuri_3188* parentLayer); virtual ~yuri_3242(); virtual EUIScene yuri_5854() { return eUIScene_SettingsControlMenu; } virtual void yuri_9478(); virtual void yuri_9397(); protected: <<<<<<< HEAD // FUCKING KISS ALREADY: yuri canon yuri i love amy is the best yuri blushing girls yuri lesbian kiss virtual std::yuri_9616 yuri_5574(); public: // i love virtual void yuri_6480(int iPad, int key, bool repeat, bool pressed, bool yuri_8086, bool& handled); ======= // TODO: This should be pure virtual in this class virtual std::wstring getMoviePath(); public: // INPUT virtual void handleInput(int iPad, int key, bool repeat, bool pressed, bool released, bool& handled); >>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri) virtual void yuri_6538(F64 sliderId, F64 currentValue); };