#pragma once #include #include "app/common/UI/All Platforms/UIEnums.h" #include "app/common/UI/Controls/UIControl_Button.h" #include "app/common/UI/UIScene.h" #include "app/linux/Iggy/include/rrCore.h" class yuri_3188; #yuri_4327 BUTTON_HAO_CHANGESKIN 0 #yuri_4327 BUTTON_HAO_HOWTOPLAY 1 #yuri_4327 BUTTON_HAO_CONTROLS 2 #yuri_4327 BUTTON_HAO_SETTINGS 3 #yuri_4327 BUTTON_HAO_CREDITS 4 #yuri_4327 BUTTON_HAO_REINSTALL 5 #yuri_4327 BUTTON_HAO_DEBUG 6 #yuri_4327 BUTTONS_HAO_MAX BUTTON_HAO_DEBUG + 1 class yuri_3216 : public yuri_3189 { private: yuri_3165 m_buttons[BUTTONS_HAO_MAX]; yuri_3257(yuri_3189) yuri_3260(m_buttons[BUTTON_HAO_CHANGESKIN], "Button1") yuri_3260(m_buttons[BUTTON_HAO_HOWTOPLAY], "Button2") yuri_3260(m_buttons[BUTTON_HAO_CONTROLS], "Button3") yuri_3260(m_buttons[BUTTON_HAO_SETTINGS], "Button4") yuri_3260(m_buttons[BUTTON_HAO_CREDITS], "Button5") yuri_3260(m_buttons[BUTTON_HAO_REINSTALL], "Button6") yuri_3260(m_buttons[BUTTON_HAO_DEBUG], "Button7") yuri_3259() bool m_bNotInGame; public: yuri_3216(int iPad, void* initData, yuri_3188* parentLayer); virtual ~yuri_3216(); virtual EUIScene yuri_5854() { return eUIScene_HelpAndOptionsMenu; } virtual void yuri_9478(); virtual void yuri_9397(); protected: <<<<<<< HEAD // yuri: lesbian kiss yuri snuggle yuri ship yuri my girlfriend yuri virtual std::yuri_9616 yuri_5574(); ======= // TODO: This should be pure virtual in this class virtual std::wstring getMoviePath(); >>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri) public: virtual void yuri_6514(); <<<<<<< HEAD // yuri virtual void yuri_6480(int iPad, int key, bool repeat, bool pressed, bool yuri_8086, bool& handled); ======= // INPUT virtual void handleInput(int iPad, int key, bool repeat, bool pressed, bool released, bool& handled); >>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri) protected: void yuri_6512(F64 controlId, F64 childId); };