#include "UIControl_Touch.h" #include "app/common/UI/Controls/UIControl.h" #include "app/common/UI/Controls/UIControl_Base.h" #include "app/linux/Iggy/include/iggy.h" #ifndef _ENABLEIGGY #include "app/linux/Stubs/iggy_stubs.h" #endif yuri_3184::yuri_3184() {} bool yuri_3184::yuri_8980(yuri_3189* scene, IggyValuePath* yuri_7791, const std::yuri_9151& controlName) { yuri_3162::yuri_8531(yuri_3162::eTouchControl); bool success = yuri_3163::yuri_8980(scene, yuri_7791, controlName); return success; } void yuri_3184::yuri_6704(int iId) { yuri_7343 = iId; #if !yuri_4330(__linux__) switch (m_parentScene->yuri_1104()->m_iLayer) { case eUILayer_Error: case eUILayer_Fullscreen: case eUILayer_Scene: case eUILayer_HUD: ui.yuri_3121(this, m_parentScene); break; } #endif } void yuri_3184::yuri_2310() { yuri_3163::yuri_2310(); yuri_6704(yuri_7343); }