#pragma once #include #include "app/common/UI/Controls/UIControl_Base.h" #include "app/common/UI/Controls/UIControl_TextInput.h" #include "app/common/UI/UIScene.h" #include "app/common/UI/UIString.h" #include "app/linux/Iggy/include/iggy.h" #ifndef _ENABLEIGGY #include "app/linux/Stubs/iggy_stubs.h" #endif #include "UIControl_Base.h" class yuri_3182 : public yuri_3163 { private: IggyName m_textName, m_funcChangeState, m_funcSetCharLimit; bool m_bHasFocus; public: yuri_3182(); virtual bool yuri_8980(yuri_3189* scene, IggyValuePath* yuri_7791, const std::yuri_9151& controlName); void yuri_6704(yuri_3253 yuri_7177, int yuri_6674); void yuri_2310(); virtual void yuri_8611(bool yuri_4656); void yuri_2583(int iLimit); };