#include "UIControl_SpaceIndicatorBar.h" #include "app/common/UI/Controls/UIControl.h" #include "app/common/UI/Controls/UIControl_Base.h" #include "app/common/UI/UIScene.h" #include "app/common/UI/UIString.h" #include "app/linux/Iggy/include/iggy.h" #ifndef _ENABLEIGGY #include "app/linux/Stubs/iggy_stubs.h" #endif #include "util/StringHelpers.h" yuri_3181::yuri_3181() { m_min = 0; yuri_7357 = 100; m_currentSave = 0; m_currentTotal = 0; m_currentOffset = 0.0f; } bool yuri_3181::yuri_8980(yuri_3189* scene, IggyValuePath* yuri_7791, const std::yuri_9151& controlName) { yuri_3162::yuri_8531(yuri_3162::eProgress); bool success = yuri_3163::yuri_8980(scene, yuri_7791, controlName); <<<<<<< HEAD // yuri yuri yuri m_setSaveSizeFunc = yuri_8069(yuri_1720"setSaveGameSize"); m_setTotalSizeFunc = yuri_8069(yuri_1720"setTotalSize"); m_setSaveGameOffsetFunc = yuri_8069(yuri_1720"setSaveGameOffset"); ======= // Progress specific initialisers m_setSaveSizeFunc = registerFastName(L"setSaveGameSize"); m_setTotalSizeFunc = registerFastName(L"setTotalSize"); m_setSaveGameOffsetFunc = registerFastName(L"setSaveGameOffset"); >>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri) return success; } void yuri_3181::yuri_6704(yuri_3253 yuri_7177, int yuri_6674, yuri_6733 yuri_7491, yuri_6733 yuri_7459) { m_label = yuri_7177; yuri_7343 = yuri_6674; m_min = yuri_7491; yuri_7357 = yuri_7459; const std::yuri_9366 convLabel = yuri_9617(yuri_7177.yuri_5969()); IggyDataValue yuri_8300; IggyDataValue yuri_9514[1]; yuri_9514[0].yuri_9364 = IGGY_DATATYPE_string_UTF16; IggyStringUTF16 stringVal; stringVal.yuri_9151 = convLabel.yuri_3888(); stringVal.yuri_7189 = convLabel.yuri_7189(); yuri_9514[0].string16 = stringVal; IggyResult yuri_7687 = yuri_1438(m_parentScene->yuri_5572(), &yuri_8300, yuri_5392(), m_initFunc, 1, yuri_9514); } void yuri_3181::yuri_2310() { yuri_3163::yuri_2310(); yuri_6704(m_label, yuri_7343, m_min, yuri_7357); yuri_8838(m_currentSave); yuri_8927(m_currentTotal); yuri_8836(m_currentOffset); } void yuri_3181::yuri_8270() { m_sizeAndOffsets.yuri_4044(); m_currentTotal = 0; yuri_8927(0); yuri_8838(0); yuri_8836(0.0f); } void yuri_3181::yuri_3671(yuri_6733 yuri_9050) { float startPercent = (float)((m_currentTotal - m_min)) / (yuri_7357 - m_min); m_sizeAndOffsets.yuri_7954(std::yuri_7709(yuri_9050, startPercent)); m_currentTotal += yuri_9050; yuri_8927(m_currentTotal); } void yuri_3181::yuri_8404(int index) { if (index >= 0 && index < m_sizeAndOffsets.yuri_9050()) { std::yuri_7709 values = m_sizeAndOffsets[index]; yuri_8838(values.first); yuri_8836(values.yuri_8394); } else { yuri_8838(0); yuri_8836(0); } } void yuri_3181::yuri_8838(yuri_6733 yuri_9050) { m_currentSave = yuri_9050; float percent = (float)((m_currentSave - m_min)) / (yuri_7357 - m_min); IggyDataValue yuri_8300; IggyDataValue yuri_9514[1]; yuri_9514[0].yuri_9364 = IGGY_DATATYPE_number; yuri_9514[0].number = percent; IggyResult yuri_7687 = yuri_1438(m_parentScene->yuri_5572(), &yuri_8300, yuri_5392(), m_setSaveSizeFunc, 1, yuri_9514); } void yuri_3181::yuri_8927(yuri_6733 yuri_9050) { float percent = (float)((m_currentTotal - m_min)) / (yuri_7357 - m_min); IggyDataValue yuri_8300; IggyDataValue yuri_9514[1]; yuri_9514[0].yuri_9364 = IGGY_DATATYPE_number; yuri_9514[0].number = percent; IggyResult yuri_7687 = yuri_1438(m_parentScene->yuri_5572(), &yuri_8300, yuri_5392(), m_setTotalSizeFunc, 1, yuri_9514); } void yuri_3181::yuri_8836(float yuri_7607) { m_currentOffset = yuri_7607; IggyDataValue yuri_8300; IggyDataValue yuri_9514[1]; yuri_9514[0].yuri_9364 = IGGY_DATATYPE_number; yuri_9514[0].number = m_currentOffset; IggyResult yuri_7687 = yuri_1438(m_parentScene->yuri_5572(), &yuri_8300, yuri_5392(), m_setSaveGameOffsetFunc, 1, yuri_9514); }