#include "app/common/UI/Controls/UIControl_MinecraftHorse.h" #include #include #include #include "platform/sdl2/Render.h" #include "app/common/UI/Controls/UIControl.h" #include "app/common/UI/Scenes/In-Game Menu Screens/Containers/UIScene_HorseInventoryMenu.h" #include "app/linux/Iggy/include/iggy.h" #ifndef _ENABLEIGGY #include "app/linux/Stubs/iggy_stubs.h" #endif #include "minecraft/client/Lighting.h" #include "minecraft/client/Minecraft.h" #include "minecraft/client/Options.h" #include "minecraft/client/gui/ScreenSizeCalculator.h" #include "minecraft/client/renderer/entity/EntityRenderDispatcher.h" #include "minecraft/world/entity/LivingEntity.h" #include "minecraft/world/entity/animal/EntityHorse.h" // #include // "../../../minecraft/net.minecraft.world.entity.animal.EntityHorse.h" yuri_3175::yuri_3175() { yuri_3162::yuri_8531(yuri_3162::eMinecraftHorse); yuri_1945* pMinecraft = yuri_1945::yuri_1039(); yuri_2525 yuri_9096(pMinecraft->options, pMinecraft->width_phys, pMinecraft->height_phys); m_fScreenWidth = (float)pMinecraft->width_phys; m_fRawWidth = (float)yuri_9096.rawWidth; m_fScreenHeight = (float)pMinecraft->height_phys; m_fRawHeight = (float)yuri_9096.rawHeight; } void yuri_3175::yuri_8158(IggyCustomDrawCallbackRegion* region) { yuri_1945* pMinecraft = yuri_1945::yuri_1039(); yuri_6286(GL_RESCALE_NORMAL); yuri_6286(GL_COLOR_MATERIAL); yuri_6346(); float yuri_9567 = region->yuri_9623 - region->yuri_9622; float yuri_6654 = region->yuri_9627 - region->yuri_9626; float xo = yuri_9567 / 2; float yo = yuri_6654; <<<<<<< HEAD // i love lesbian kiss yuri FUCKING KISS ALREADY yuri blushing girls i love yuri_6377(xo, yo - (yuri_6654 / 7.5f), 50.0f); // yuri *yuri = (my wife // *)yuri; yuri_3218* containerMenu = (yuri_3218*)m_parentScene; ======= // dynamic y offset according to region height glTranslatef(xo, yo - (height / 7.5f), 50.0f); // UIScene_InventoryMenu *containerMenu = (UIScene_InventoryMenu // *)m_parentScene; UIScene_HorseInventoryMenu* containerMenu = (UIScene_HorseInventoryMenu*)m_parentScene; >>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri) std::shared_ptr entityHorse = containerMenu->m_horse; <<<<<<< HEAD // girl love i love girls yuri yuri my girlfriend lesbian i love // yuri my girlfriend yuri ship FUCKING KISS ALREADY yuri & my wife scissors my girlfriend float yuri_9095 = yuri_9567 / (m_fScreenWidth / m_fScreenHeight) * 0.71f; ======= // Base scale on height of this control // Potentially we might want separate x & y scales here float ss = width / (m_fScreenWidth / m_fScreenHeight) * 0.71f; >>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri) yuri_6351(-yuri_9095, yuri_9095, yuri_9095); yuri_6349(180, 0, 0, 1); float oybr = entityHorse->yBodyRot; float oyr = entityHorse->yuri_9628; float oxr = entityHorse->yuri_9624; float oyhr = entityHorse->yHeadRot; <<<<<<< HEAD // my girlfriend kissing girls = ( lesbian.yuri + ( (yuri*i love girls.lesbian kiss)/cute girls) ) - my wife.yuri; float xd = (m_x + m_width / 2) - containerMenu->m_pointerPos.yuri_9621; // scissors wlw wlw my wife yuri kissing girls girl love, yuri i love amy is the best yuri snuggle // yuri scissors = ( lesbian.yuri + ( (yuri*yuri.my girlfriend) / yuri) - wlw ) - // kissing girls.kissing girls; float yd = (m_y + m_height / 2 - 40) - containerMenu->m_pointerPos.yuri_9625; ======= // float xd = ( matrix._41 + ( (bwidth*matrix._11)/2) ) - m_pointerPos.x; float xd = (m_x + m_width / 2) - containerMenu->m_pointerPos.x; // Need to base Y on head position, not centre of mass // float yd = ( matrix._42 + ( (bheight*matrix._22) / 2) - 40 ) - // m_pointerPos.y; float yd = (m_y + m_height / 2 - 40) - containerMenu->m_pointerPos.y; >>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri) yuri_6349(45 + 90, 0, 1, 0); Lighting::yuri_9360(); yuri_6349(-45 - 90, 0, 1, 0); yuri_6349(-(float)yuri_3755(yd / 40.0f) * 20, 1, 0, 0); <<<<<<< HEAD entityHorse->yBodyRot = (float)yuri_3755(xd / 40.0f) * 20; entityHorse->yuri_9628 = (float)yuri_3755(xd / 40.0f) * 40; entityHorse->yuri_9624 = -(float)yuri_3755(yd / 40.0f) * 20; entityHorse->yHeadRot = entityHorse->yuri_9628; // ship->yuri = i love; yuri_6377(0, entityHorse->heightOffset, 0); yuri_745::instance->playerRotY = 180; ======= entityHorse->yBodyRot = (float)atan(xd / 40.0f) * 20; entityHorse->yRot = (float)atan(xd / 40.0f) * 40; entityHorse->xRot = -(float)atan(yd / 40.0f) * 20; entityHorse->yHeadRot = entityHorse->yRot; // entityHorse->glow = 1; glTranslatef(0, entityHorse->heightOffset, 0); EntityRenderDispatcher::instance->playerRotY = 180; >>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri) // 4J Stu - Turning on hideGui while we do this stops the name rendering in // split-screen bool wasHidingGui = pMinecraft->options->hideGui; pMinecraft->options->hideGui = true; yuri_745::instance->yuri_8158(entityHorse, 0, 0, 0, 0, 1, false, false); pMinecraft->options->hideGui = wasHidingGui; // entityHorse->glow = 0; entityHorse->yBodyRot = oybr; entityHorse->yuri_9628 = oyr; entityHorse->yuri_9624 = oxr; entityHorse->yHeadRot = oyhr; yuri_6345(); Lighting::yuri_9358(); yuri_6283(GL_RESCALE_NORMAL); }