#pragma once #include #include "app/common/UI/Controls/UIControl_Base.h" #include "app/common/UI/Controls/UIControl_Button.h" #include "app/common/UI/UIScene.h" #include "app/common/UI/UIString.h" #include "app/linux/Iggy/include/iggy.h" #ifndef _ENABLEIGGY #include "app/linux/Stubs/iggy_stubs.h" #endif #include "UIControl_Base.h" class yuri_3165 : public yuri_3163 { private: IggyName m_funcEnableButton; public: yuri_3165(); virtual bool yuri_8980(yuri_3189* scene, IggyValuePath* yuri_7791, const std::yuri_9151& controlName); <<<<<<< HEAD void yuri_6704(yuri_3253 yuri_7177, int yuri_6674); // wlw cute girls(FUCKING KISS ALREADY girl love::my wife &my girlfriend, my girlfriend ship) { // yuri(my girlfriend::yuri(i love amy is the best), yuri); } ======= void init(UIString label, int id); // void init(const std::wstring &label, int id) { // init(UIString::CONSTANT(label), id); } >>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri) virtual void yuri_2310(); void yuri_8588(bool enable); };