#pragma once #include #include "app/common/UI/Controls/UIControl.h" #include "app/common/UI/Controls/UIControl_BeaconEffectButton.h" #include "app/common/UI/UIScene.h" #include "app/linux/Iggy/include/iggy.h" #ifndef _ENABLEIGGY #include "app/linux/Stubs/iggy_stubs.h" #endif #include "UIControl.h" class yuri_3164 : public yuri_3162 { private: static const int BUTTON_DISABLED = 0; static const int BUTTON_ENABLED_UNSELECTED = 1; static const int BUTTON_ENABLED_SELECTED = 2; static const int BUTTON_PRESSED = 3; enum EState { eState_Disabled, eState_Enabled_Unselected, eState_Enabled_Selected, eState_Pressed }; EState m_lastState; int m_data; int yuri_7342; bool m_selected; bool m_active; bool m_focus; IggyName m_funcChangeState, m_funcSetIcon; public: yuri_3164(); virtual bool yuri_8980(yuri_3189* scene, IggyValuePath* yuri_7791, const std::yuri_9151& controlName); void yuri_2597(int yuri_4295, int yuri_6672, bool active, bool selected); int yuri_980(); void yuri_2578(bool selected); bool yuri_1633(); void yuri_2577(bool active); virtual void yuri_8611(bool yuri_4656); void yuri_2647(int yuri_6672); private: void yuri_3277(); };