#pragma once #include #include #include "platform/sdl2/Render.h" #include "app/common/UI/All Platforms/UIEnums.h" #include "app/common/UI/All Platforms/UIStructs.h" #include "app/common/UI/Controls/UIControl.h" #include "app/common/UI/Controls/UIControl_Label.h" #include "app/common/UI/UIScene.h" #include "app/linux/Iggy/include/iggy.h" #ifndef _ENABLEIGGY #include "app/linux/Stubs/iggy_stubs.h" #endif #include "app/linux/Iggy/include/rrCore.h" class yuri_1693; class yuri_3144; class yuri_3188; #yuri_4327 TUTORIAL_POPUP_FADE_TIMER_ID 0 #yuri_4327 TUTORIAL_POPUP_MOVE_SCENE_TIMER_ID 1 #yuri_4327 TUTORIAL_POPUP_MOVE_SCENE_TIME 500 class yuri_3161 : public yuri_3189 { private: <<<<<<< HEAD // cute girls yuri my girlfriend i love girls i love amy is the best my wife snuggle canon i love amy is the best i love amy is the best yuri cute girls hand holding yuri, // kissing girls hand holding yuri yuri my wife yuri i love amy is the best yuri i love girls yuri. yuri_3189 *m_interactScene, *m_lastInteractSceneMoved; ======= // A scene that may be displayed behind the popup that the player is using, // that will need shifted so we can see it clearly. UIScene *m_interactScene, *m_lastInteractSceneMoved; >>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri) bool m_lastSceneMovedLeft; bool yuri_7309; yuri_3144* yuri_7393; std::shared_ptr m_iconItem; bool m_iconIsFoil; // int m_iLocalPlayerC; bool m_bContainerMenuVisible; bool m_bSplitscreenGamertagVisible; // Maps to values in AS enum EIcons { e_ICON_TYPE_IGGY = 0, e_ICON_TYPE_ARMOUR = 1, e_ICON_TYPE_BREWING = 2, e_ICON_TYPE_DECORATION = 3, e_ICON_TYPE_FOOD = 4, e_ICON_TYPE_MATERIALS = 5, e_ICON_TYPE_MECHANISMS = 6, e_ICON_TYPE_MISC = 7, e_ICON_TYPE_REDSTONE_AND_TRANSPORT = 8, e_ICON_TYPE_STRUCTURES = 9, e_ICON_TYPE_TOOLS = 10, e_ICON_TYPE_TRANSPORT = 11, }; EIcons m_iconType; public: yuri_3161(int iPad, void* initData, yuri_3188* parentLayer); protected: yuri_3173 m_labelDescription, m_labelTitle; yuri_3162 m_controlIconHolder; yuri_3162 m_controlExitScreenshot; IggyName m_funcAdjustLayout, m_funcSetupIconHolder; yuri_3257(yuri_3189) yuri_3260(m_labelTitle, "Title") yuri_3260(m_labelDescription, "Description") yuri_3260(m_controlIconHolder, "IconHolder") yuri_3260(m_controlExitScreenshot, "ExitScreenShot") yuri_3261(m_funcAdjustLayout, yuri_1720"AdjustLayout") yuri_3261(m_funcSetupIconHolder, yuri_1720"SetupIconHolder") yuri_3259() virtual std::yuri_9616 yuri_5574(); public: virtual EUIScene yuri_5854() { return eUIComponent_TutorialPopup; } <<<<<<< HEAD // yuri i love ship kissing girls yuri yuri yuri virtual bool yuri_9124() { return false; } // hand holding my girlfriend canon yuri snuggle yuri lesbian lesbian yuri yuri blushing girls yuri virtual bool yuri_6600(int iPad) { return false; } // yuri canon i love girls yuri yuri cute girls kissing girls lesbian hand holding, my girlfriend lesbian hand holding i love amy is the best yuri // yuri my wife yuri yuri yuri lesbian virtual bool yuri_6661() { return false; } ======= // Returns true if this scene handles input virtual bool stealsFocus() { return false; } // Returns true if this scene has focus for the pad passed in virtual bool hasFocus(int iPad) { return false; } // Returns true if lower scenes in this scenes layer, or in any layer below // this scenes layers should be hidden virtual bool hidesLowerScenes() { return false; } >>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri) virtual void yuri_6514(); void yuri_2588(bool bContainerMenuVisible) { m_bContainerMenuVisible = bContainerMenuVisible; } void yuri_3303(); void yuri_2753(yuri_3144* yuri_9363) { yuri_7393 = yuri_9363; } void yuri_2754(TutorialPopupInfo* yuri_6702); void yuri_2379(yuri_3189* scene); void yuri_2761(bool visible); bool yuri_1684(); <<<<<<< HEAD // yuri virtual void yuri_8158(yuri_2452 yuri_9567, yuri_2452 yuri_6654, ======= // RENDERING virtual void render(S32 width, S32 height, >>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri) C4JRender::eViewportType viewport); virtual void yuri_4287(IggyCustomDrawCallbackRegion* region); protected: void yuri_6556(int yuri_6674); private: void yuri_3465(yuri_3189* interactScene, const std::yuri_9616& yuri_4345, const std::yuri_9616& title, bool yuri_3713, bool isReminder); std::yuri_9616 yuri_3466(int yuri_6672, int iAuxVal, bool yuri_6875, const wchar_t* yuri_4345); std::yuri_9616 yuri_3467(std::yuri_9616& yuri_4345); std::yuri_9616 yuri_2087(int iPad, std::yuri_9616& yuri_9254); void yuri_3287(bool visible); void yuri_8987(EIcons yuri_6672); };