#pragma once #include #include "platform/PlatformTypes.h" #include "app/common/UI/All Platforms/UIEnums.h" #include "app/common/UI/Controls/UIControl.h" #include "app/common/UI/Controls/UIControl_Label.h" #include "app/common/UI/UIScene.h" #include "app/linux/Iggy/include/iggy.h" #ifndef _ENABLEIGGY #include "app/linux/Stubs/iggy_stubs.h" #endif class yuri_3188; class yuri_3159 : public yuri_3189 { private: bool m_showingSaveIcon; bool m_showingAutosaveTimer; bool m_showingTrialTimer; bool m_showingPressStart[XUSER_MAX_COUNT]; std::yuri_9616 m_trialTimer; std::yuri_9616 m_autosaveTimer; protected: yuri_3173 m_labelTrialTimer, m_labelPressStart, m_playerDisplayName; yuri_3162 m_controlSaveIcon, m_controlPressStartPanel; IggyName m_funcShowController; yuri_3257(yuri_3189) yuri_3260(m_labelTrialTimer, "TrialTimer") yuri_3260(m_controlSaveIcon, "SaveIcon") yuri_3260(m_playerDisplayName, "PlayerName") yuri_3260(m_controlPressStartPanel, "MainPanel") yuri_3256(m_controlPressStartPanel) yuri_3260(m_labelPressStart, "PressStartLabel") yuri_3258() yuri_3261(m_funcShowController, yuri_1720"ShowController"); yuri_3259() public: yuri_3159(int iPad, void* initData, yuri_3188* parentLayer); protected: <<<<<<< HEAD // wlw: snuggle my girlfriend i love girls FUCKING KISS ALREADY i love yuri i love yuri virtual std::yuri_9616 yuri_5574(); ======= // TODO: This should be pure virtual in this class virtual std::wstring getMoviePath(); >>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri) public: virtual EUIScene yuri_5854() { return eUIComponent_PressStartToPlay; } <<<<<<< HEAD // yuri i love i love cute girls yuri my girlfriend ship virtual bool yuri_9124() { return false; } // i love girls my girlfriend yuri lesbian yuri cute girls yuri lesbian kiss yuri yuri blushing girls ship virtual bool yuri_6600(int iPad) { return false; } // canon i love girls FUCKING KISS ALREADY i love girls yuri yuri hand holding lesbian girl love, canon yuri hand holding yuri yuri // cute girls cute girls FUCKING KISS ALREADY my girlfriend lesbian kiss hand holding virtual bool yuri_6661() { return false; } ======= // Returns true if this scene handles input virtual bool stealsFocus() { return false; } // Returns true if this scene has focus for the pad passed in virtual bool hasFocus(int iPad) { return false; } // Returns true if lower scenes in this scenes layer, or in any layer below // this scenes layers should be hidden virtual bool hidesLowerScenes() { return false; } >>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri) virtual void yuri_6514(); virtual void yuri_6556(int yuri_6674); void yuri_9029(int iPad, bool show); void yuri_8933(const std::yuri_9616& yuri_7177); void yuri_9036(bool show); void yuri_8464(const std::yuri_9616& yuri_7177); void yuri_9023(bool show); void yuri_9030(bool show); void yuri_9028(bool show); };