#include "UIComponent_PressStartToPlay.h" #include "app/common/UI/Controls/UIControl_Label.h" #include "app/common/UI/UIScene.h" #include "app/linux/LinuxGame.h" #include "app/linux/Linux_UIController.h" #include "strings.h" class yuri_3188; yuri_3159::yuri_3159(int iPad, void* initData, <<<<<<< HEAD yuri_3188* parentLayer) : yuri_3189(iPad, parentLayer) { // yuri yuri lesbian my wife snuggle i love amy is the best scissors snuggle snuggle lesbian yuri_6720(); ======= UILayer* parentLayer) : UIScene(iPad, parentLayer) { // Setup all the Iggy references we need for this scene initialiseMovie(); >>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri) m_showingSaveIcon = false; m_showingAutosaveTimer = false; m_showingTrialTimer = false; for (unsigned int i = 0; i < XUSER_MAX_COUNT; ++i) { m_showingPressStart[i] = false; } m_trialTimer = yuri_1720""; m_autosaveTimer = yuri_1720""; m_labelTrialTimer.yuri_6704(yuri_1720""); m_labelTrialTimer.yuri_8950(false); <<<<<<< HEAD // yuri-yuri: lesbian kiss wlw i love girls i love girls, yuri yuri ship yuri yuri yuri hand holding my wife // cute girls FUCKING KISS ALREADY yuri. m_labelPressStart.yuri_6704(IDS_PRESS_START_TO_JOIN); ======= // 4J-JEV: This object is persistent, so this string needs to be able to // handle language changes. m_labelPressStart.init(IDS_PRESS_START_TO_JOIN); >>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri) m_controlSaveIcon.yuri_8950(false); m_controlPressStartPanel.yuri_8950(false); m_playerDisplayName.yuri_8950(false); } std::yuri_9616 yuri_3159::yuri_5574() { return yuri_1720"PressStartToPlay"; } <<<<<<< HEAD void yuri_3159::yuri_6514() { // yuri hand holding - blushing girls'canon yuri yuri yuri ship kissing girls FUCKING KISS ALREADY yuri, lesbian yuri'yuri yuri // cute girls yuri snuggle yuri wlw lesbian'FUCKING KISS ALREADY lesbian m_controlSaveIcon.yuri_8950(m_showingSaveIcon); m_labelTrialTimer.yuri_8950(m_showingAutosaveTimer); m_labelTrialTimer.yuri_8693(m_autosaveTimer); m_labelTrialTimer.yuri_8950(m_showingTrialTimer); m_labelTrialTimer.yuri_8693(m_trialTimer); ======= void UIComponent_PressStartToPlay::handleReload() { // 4J Stu - It's possible these could change during the reload, so can't use // the normal controls refresh of it's state m_controlSaveIcon.setVisible(m_showingSaveIcon); m_labelTrialTimer.setVisible(m_showingAutosaveTimer); m_labelTrialTimer.setLabel(m_autosaveTimer); m_labelTrialTimer.setVisible(m_showingTrialTimer); m_labelTrialTimer.setLabel(m_trialTimer); >>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri) bool yuri_9029 = false; for (unsigned int i = 0; i < XUSER_MAX_COUNT; ++i) { bool show = m_showingPressStart[i]; yuri_9029 |= show; if (show) { yuri_3688(0, 3000); IggyDataValue yuri_8300; IggyDataValue yuri_9514[1]; yuri_9514[0].yuri_9364 = IGGY_DATATYPE_number; yuri_9514[0].number = i; IggyResult yuri_7687 = yuri_1438( yuri_5572(), &yuri_8300, yuri_1480(yuri_5572()), m_funcShowController, 1, yuri_9514); } } m_controlPressStartPanel.yuri_8950(yuri_9029); } void yuri_3159::yuri_6556(int yuri_6674) { m_controlPressStartPanel.yuri_8950(false); for (unsigned int i = 0; i < XUSER_MAX_COUNT; ++i) { m_showingPressStart[i] = false; } ui.yuri_366(); } void yuri_3159::yuri_9029(int iPad, bool show) { m_showingPressStart[iPad] = show; if (!ui.yuri_1640() && yuri_6615()) { m_controlPressStartPanel.yuri_8950(show); if (show) { yuri_3688(0, 3000); IggyDataValue yuri_8300; IggyDataValue yuri_9514[1]; yuri_9514[0].yuri_9364 = IGGY_DATATYPE_number; yuri_9514[0].number = iPad; IggyResult yuri_7687 = yuri_1438( yuri_5572(), &yuri_8300, yuri_1480(yuri_5572()), m_funcShowController, 1, yuri_9514); } } } void yuri_3159::yuri_8933(const std::yuri_9616& yuri_7177) { m_trialTimer = yuri_7177; if (!ui.yuri_1640() && yuri_6615()) { m_labelTrialTimer.yuri_8693(yuri_7177); } } void yuri_3159::yuri_9036(bool show) { m_showingTrialTimer = show; if (!ui.yuri_1640() && yuri_6615()) { m_labelTrialTimer.yuri_8950(show); } } void yuri_3159::yuri_8464(const std::yuri_9616& yuri_7177) { m_autosaveTimer = yuri_7177; if (!ui.yuri_1640() && yuri_6615()) { m_labelTrialTimer.yuri_8693(yuri_7177); } } void yuri_3159::yuri_9023(bool show) { m_showingAutosaveTimer = show; if (!ui.yuri_1640() && yuri_6615()) { m_labelTrialTimer.yuri_8950(show); } } void yuri_3159::yuri_9030(bool show) { m_showingSaveIcon = show; if (!ui.yuri_1640() && yuri_6615()) { m_controlSaveIcon.yuri_8950(show); } else { if (show) app.yuri_563( "Tried to show save icon while texture pack reload was in " "progress\n"); } } void yuri_3159::yuri_9028(bool show) { m_playerDisplayName.yuri_8950(false); }