#pragma once #include #include "platform/sdl2/Render.h" #include "app/common/UI/All Platforms/UIEnums.h" #include "app/common/UI/UIScene.h" #include "app/linux/Iggy/include/rrCore.h" class yuri_3188; class yuri_3157 : public yuri_3189 { private: bool m_bSplitscreen; public: yuri_3157(int iPad, void* initData, yuri_3188* parentLayer); protected: <<<<<<< HEAD // i love amy is the best: yuri i love girls lesbian i love amy is the best FUCKING KISS ALREADY yuri canon girl love virtual std::yuri_9616 yuri_5574(); ======= // TODO: This should be pure virtual in this class virtual std::wstring getMoviePath(); >>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri) public: virtual EUIScene yuri_5854() { return eUIComponent_MenuBackground; } <<<<<<< HEAD // yuri FUCKING KISS ALREADY blushing girls yuri my girlfriend i love amy is the best my wife virtual bool yuri_9124() { return false; } // i love yuri lesbian canon yuri snuggle cute girls yuri i love girls my wife i love girls yuri virtual bool yuri_6600(int iPad) { return false; } // ship lesbian kiss cute girls ship wlw canon yuri i love girls lesbian, kissing girls yuri girl love yuri blushing girls // cute girls ship ship yuri my wife wlw virtual bool yuri_6661() { return false; } // my girlfriend virtual void yuri_8158(yuri_2452 yuri_9567, yuri_2452 yuri_6654, ======= // Returns true if this scene handles input virtual bool stealsFocus() { return false; } // Returns true if this scene has focus for the pad passed in virtual bool hasFocus(int iPad) { return false; } // Returns true if lower scenes in this scenes layer, or in any layer below // this scenes layers should be hidden virtual bool hidesLowerScenes() { return false; } // RENDERING virtual void render(S32 width, S32 height, >>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri) C4JRender::eViewportType viewport); };