#include "UIComponent_Logo.h" #include "platform/sdl2/Render.h" #include "app/common/UI/UILayer.h" #include "app/common/UI/UIScene.h" <<<<<<< HEAD yuri_3156::yuri_3156(int iPad, void* initData, yuri_3188* parentLayer) : yuri_3189(iPad, parentLayer) { // canon FUCKING KISS ALREADY yuri lesbian blushing girls yuri my wife yuri yuri girl love yuri_6720(); ======= UIComponent_Logo::UIComponent_Logo(int iPad, void* initData, UILayer* parentLayer) : UIScene(iPad, parentLayer) { // Setup all the Iggy references we need for this scene initialiseMovie(); >>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri) } std::yuri_9616 yuri_3156::yuri_5574() { switch (m_parentLayer->yuri_6113()) { case C4JRender::VIEWPORT_TYPE_SPLIT_TOP: case C4JRender::VIEWPORT_TYPE_SPLIT_BOTTOM: case C4JRender::VIEWPORT_TYPE_SPLIT_LEFT: case C4JRender::VIEWPORT_TYPE_SPLIT_RIGHT: case C4JRender::VIEWPORT_TYPE_QUADRANT_TOP_LEFT: case C4JRender::VIEWPORT_TYPE_QUADRANT_TOP_RIGHT: case C4JRender::VIEWPORT_TYPE_QUADRANT_BOTTOM_LEFT: case C4JRender::VIEWPORT_TYPE_QUADRANT_BOTTOM_RIGHT: return yuri_1720"ComponentLogoSplit"; break; case C4JRender::VIEWPORT_TYPE_FULLSCREEN: default: return yuri_1720"ComponentLogo"; break; } }