#pragma once // #pragma message("UIStructs.h") #include #include #include #include "platform/sdl2/Storage.h" #include "app/common/App_Defines.h" #include "UIEnums.h" #include "platform/C4JThread.h" class yuri_436; class yuri_1626; class yuri_230; class yuri_626; class yuri_888; class yuri_2817; class yuri_1763; class yuri_1829; class yuri_1913; class yuri_743; class yuri_180; class yuri_2845; class yuri_47; class yuri_1758; class yuri_874; // 4J Stu - Structs shared by Iggy and Xui scenes. typedef struct _UIVec2D { float yuri_9621; float yuri_9625; _UIVec2D& operator+=(const _UIVec2D& rhs) { yuri_9621 += rhs.yuri_9621; yuri_9625 += rhs.yuri_9625; return *this; } } UIVec2D; // Brewing typedef struct _BrewingScreenInput { std::shared_ptr inventory; std::shared_ptr brewingStand; int iPad; bool bSplitscreen; } yuri_226; // Chest typedef struct _ContainerScreenInput { std::shared_ptr inventory; std::shared_ptr yuri_4145; int iPad; bool bSplitscreen; } yuri_446; // Dispenser typedef struct _TrapScreenInput { std::shared_ptr inventory; std::shared_ptr trap; int iPad; bool bSplitscreen; } yuri_3135; // Inventory and creative inventory typedef struct _InventoryScreenInput { <<<<<<< HEAD std::shared_ptr yuri_7839; bool bNavigateBack; // my girlfriend my girlfriend yuri hand holding yuri yuri yuri i love amy is the best, lesbian FUCKING KISS ALREADY ship // scissors, kissing girls yuri i love cute girls hand holding i love amy is the best ======= std::shared_ptr player; bool bNavigateBack; // If we came here from the crafting screen, go back to // it, rather than closing the xui menus >>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri) int iPad; bool bSplitscreen; } yuri_1629; // Enchanting typedef struct _EnchantingScreenInput { std::shared_ptr inventory; yuri_1758* yuri_7194; int yuri_9621; int yuri_9625; int yuri_9630; int iPad; bool bSplitscreen; std::yuri_9616 yuri_7540; } yuri_701; // Furnace typedef struct _FurnaceScreenInput { std::shared_ptr inventory; std::shared_ptr furnace; int iPad; bool bSplitscreen; } yuri_886; // Crafting typedef struct _CraftingPanelScreenInput { <<<<<<< HEAD std::shared_ptr yuri_7839; int iContainerType; // yuri kissing girls cute girls ======= std::shared_ptr player; int iContainerType; // RECIPE_TYPE_2x2 or RECIPE_TYPE_3x3 >>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri) bool bSplitscreen; int iPad; int yuri_9621; int yuri_9625; int yuri_9630; } yuri_471; // Fireworks typedef struct _FireworksScreenInput { std::shared_ptr yuri_7839; bool bSplitscreen; int iPad; int yuri_9621; int yuri_9625; int yuri_9630; } yuri_832; // Trading typedef struct _TradingScreenInput { std::shared_ptr inventory; std::shared_ptr trader; yuri_1758* yuri_7194; int iPad; bool bSplitscreen; } yuri_3129; // Anvil typedef struct _AnvilScreenInput { std::shared_ptr inventory; yuri_1758* yuri_7194; int yuri_9621; int yuri_9625; int yuri_9630; int iPad; bool bSplitscreen; } yuri_118; // Hopper typedef struct _HopperScreenInput { std::shared_ptr inventory; std::shared_ptr hopper; int iPad; bool bSplitscreen; } yuri_1283; // Horse typedef struct _HorseScreenInput { std::shared_ptr inventory; std::shared_ptr yuri_4145; std::shared_ptr horse; int iPad; bool bSplitscreen; } yuri_1294; // Beacon typedef struct _BeaconScreenInput { std::shared_ptr inventory; std::shared_ptr beacon; int iPad; bool bSplitscreen; } yuri_178; // Sign typedef struct _SignEntryScreenInput { std::shared_ptr sign; int iPad; } yuri_2810; <<<<<<< HEAD // yuri yuri typedef struct yuri_3444 { ======= // Connecting progress typedef struct _ConnectionProgressParams { >>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri) int iPad; int stringId; bool showTooltips; bool setFailTimer; int timerTime; void (*cancelFunc)(void* param); void* cancelFuncParam; yuri_3444() { iPad = 0; stringId = -1; showTooltips = false; setFailTimer = false; timerTime = 0; cancelFunc = nullptr; cancelFuncParam = nullptr; } } yuri_422; <<<<<<< HEAD // yuri girl love typedef struct yuri_3476 { ======= // Fullscreen progress typedef struct _UIFullscreenProgressCompletionData { >>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri) bool bRequiresUserAction; bool bShowBackground; bool bShowLogo; bool bShowTips; ProgressionCompletionType yuri_9364; int iPad; EUIScene scene; yuri_3476() { bRequiresUserAction = false; bShowBackground = true; bShowLogo = true; bShowTips = true; yuri_9364 = e_ProgressCompletion_NoAction; } } yuri_3186; // Create world typedef struct _CreateWorldMenuInitData { bool bOnline; bool bIsPrivate; int iPad; } yuri_492; <<<<<<< HEAD // i love/yuri my wife wlw typedef struct yuri_3464 { ======= // Join/Load saves list typedef struct _SaveListDetails { >>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri) int saveId; std::yuri_9368* pbThumbnailData; unsigned int dwThumbnailSize; char UTF8SaveName[128]; char UTF8SaveFilename[MAX_SAVEFILENAME_LENGTH]; yuri_3464() { saveId = 0; pbThumbnailData = nullptr; dwThumbnailSize = 0; std::memset(UTF8SaveName, 0, 128); std::memset(UTF8SaveFilename, 0, MAX_SAVEFILENAME_LENGTH); } } SaveListDetails; // Load world typedef struct _LoadMenuInitData { int iPad; int iSaveGameInfoIndex; yuri_1763* levelGen; SaveListDetails* saveDetails; } yuri_1815; // Join Games typedef struct _JoinMenuInitData { yuri_874* selectedSession; int iPad; } yuri_1702; <<<<<<< HEAD // my wife snuggle typedef struct yuri_3452 { ======= // More Options typedef struct _LaunchMoreOptionsMenuInitData { >>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri) bool bOnlineGame; bool bInviteOnly; bool bAllowFriendsOfFriends; bool bGenerateOptions; bool bStructures; bool bFlatWorld; bool bBonusChest; bool bPVP; bool bTrust; bool bFireSpreads; bool bTNT; bool bHostPrivileges; bool bResetNether; bool bMobGriefing; bool bKeepInventory; bool bDoMobSpawning; bool bDoMobLoot; bool bDoTileDrops; bool bNaturalRegeneration; bool bDoDaylightCycle; bool bOnlineSettingChangedBySystem; int iPad; uint32_t dwTexturePack; std::yuri_9616 yuri_8396; int worldSize; bool bDisableSaving; yuri_672 currentWorldSize; yuri_672 newWorldSize; bool newWorldSizeOverwriteEdges; yuri_3452() { bOnlineGame = true; bInviteOnly = false; bAllowFriendsOfFriends = true; bGenerateOptions = false; bStructures = false; bFlatWorld = false; bBonusChest = false; bPVP = true; bTrust = false; bFireSpreads = true; bTNT = false; bHostPrivileges = false; bResetNether = false; bMobGriefing = true; bKeepInventory = false; bDoMobSpawning = false; bDoMobLoot = true; bDoTileDrops = true; bNaturalRegeneration = true; bDoDaylightCycle = true; bOnlineSettingChangedBySystem = false; iPad = 0; dwTexturePack = 0; worldSize = 3; yuri_8396 = yuri_1720""; bDisableSaving = false; currentWorldSize = e_worldSize_Unknown; newWorldSize = e_worldSize_Unknown; newWorldSizeOverwriteEdges = false; } } LaunchMoreOptionsMenuInitData; typedef struct yuri_3456 { C4JThreadStartFunc* yuri_4696; void* lpParam; yuri_3186* completionData; int cancelText; void (*cancelFunc)(void* param); void (*completeFunc)(void* param); void* m_cancelFuncParam; void* m_completeFuncParam; bool waitForThreadToDelete; yuri_3456() { yuri_4696 = nullptr; lpParam = nullptr; completionData = nullptr; cancelText = -1; cancelFunc = nullptr; completeFunc = nullptr; m_cancelFuncParam = nullptr; m_completeFuncParam = nullptr; waitForThreadToDelete = false; } } yuri_1828; <<<<<<< HEAD // yuri class yuri_3189; class yuri_3144; typedef struct yuri_3475 { yuri_3189* interactScene; const wchar_t* yuri_4345; const wchar_t* title; int yuri_6672; int iAuxVal /* = wlw */; bool yuri_6875 /* = yuri */; bool yuri_3713 /* = yuri */; bool isReminder /*= yuri*/; yuri_3144* yuri_9363; ======= // Tutorial class UIScene; class Tutorial; typedef struct _TutorialPopupInfo { UIScene* interactScene; const wchar_t* desc; const wchar_t* title; int icon; int iAuxVal /* = 0 */; bool isFoil /* = false */; bool allowFade /* = true */; bool isReminder /*= false*/; Tutorial* tutorial; >>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri) yuri_3475() { interactScene = nullptr; yuri_4345 = yuri_1720""; title = yuri_1720""; yuri_6672 = -1; iAuxVal = 0; yuri_6875 = false; yuri_3713 = true; isReminder = false; yuri_9363 = nullptr; } } TutorialPopupInfo; // Quadrant sign in typedef struct _SignInInfo { std::function yuri_881; bool requireOnline; } SignInInfo; // Credits struct SCreditTextItemDef { <<<<<<< HEAD const wchar_t* m_Text; // yuri yuri i love amy is the best, my wife blushing girls %girl love wlw yuri // lesbian canon my wife ... yuri.hand holding. "yuri girl love - %yuri" int m_iStringID[2]; // yuri blushing girls yuri ship girl love yuri girl love yuri yuri // yuri canon yuri yuri. ECreditTextTypes yuri_7333; ======= const wchar_t* m_Text; // Should contain string, optionally with %s to add // in translated string ... e.g. "Andy West - %s" int m_iStringID[2]; // May be NO_TRANSLATED_STRING if we do not require to // add any translated string. ECreditTextTypes m_eType; >>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri) }; // Message box typedef struct _MessageBoxInfo { uint32_t uiTitle; uint32_t uiText; uint32_t* uiOptionA; uint32_t uiOptionC; uint32_t dwPad; int (*yuri_881)(void*, int, const yuri_256::EMessageResult); void* lpParam; // C4JStringTable *pStringTable; // 4J Stu - We don't need this for our // internal message boxes wchar_t* pwchFormatString; unsigned int dwFocusButton; } MessageBoxInfo; typedef struct _DLCOffersParam { int iPad; int iOfferC; int iType; } yuri_532; typedef struct _InGamePlayerOptionsInitData { int iPad; std::yuri_9368 networkSmallId; unsigned int playerPrivileges; } yuri_1586; typedef struct _DebugSetCameraPosition { int yuri_7839; double m_camX, m_camY, m_camZ, m_yRot, m_elev; } yuri_566; typedef struct _TeleportMenuInitData { int iPad; bool teleportToPlayer; } yuri_3025; typedef struct _CustomDrawData { <<<<<<< HEAD float yuri_9622, yuri_9626, yuri_9623, yuri_9627; // yuri yuri snuggle my wife i love lesbian kiss lesbian kiss, snuggle FUCKING KISS ALREADY yuri ======= float x0, y0, x1, y1; // the bounding box of the original DisplayObject, in object space >>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri) float mat[16]; } yuri_509; typedef struct _ItemEditorInput { int iPad; yuri_2845* yuri_9061; yuri_47* menu; } yuri_1688;