#include "IUIScene_BrewingMenu.h" #include #include "app/common/UI/All Platforms/IUIScene_AbstractContainerMenu.h" #include "minecraft/world/inventory/BrewingStandMenu.h" yuri_1335::ESceneSection IUIScene_BrewingMenu::yuri_1154(ESceneSection eSection, ETapState eTapDirection, int* piTargetX, int* piTargetY) { ESceneSection newSection = eSection; int xOffset = 0; // Find the new section if there is one switch (eSection) { case eSectionBrewingBottle1: if (eTapDirection == eTapStateUp) { newSection = eSectionBrewingIngredient; } else if (eTapDirection == eTapStateDown) { newSection = eSectionBrewingInventory; xOffset = BREWING_SCENE_BOTTLE1_SLOT_DOWN_OFFSET; } else if (eTapDirection == eTapStateLeft) { newSection = eSectionBrewingBottle3; } else if (eTapDirection == eTapStateRight) { newSection = eSectionBrewingBottle2; } break; case eSectionBrewingBottle2: if (eTapDirection == eTapStateUp) { newSection = eSectionBrewingIngredient; } else if (eTapDirection == eTapStateDown) { newSection = eSectionBrewingInventory; xOffset = BREWING_SCENE_BOTTLE2_SLOT_DOWN_OFFSET; } else if (eTapDirection == eTapStateLeft) { newSection = eSectionBrewingBottle1; } else if (eTapDirection == eTapStateRight) { newSection = eSectionBrewingBottle3; } break; case eSectionBrewingBottle3: if (eTapDirection == eTapStateUp) { newSection = eSectionBrewingIngredient; } else if (eTapDirection == eTapStateDown) { newSection = eSectionBrewingInventory; xOffset = BREWING_SCENE_BOTTLE3_SLOT_DOWN_OFFSET; } else if (eTapDirection == eTapStateLeft) { newSection = eSectionBrewingBottle2; } else if (eTapDirection == eTapStateRight) { newSection = eSectionBrewingBottle1; } break; case eSectionBrewingIngredient: if (eTapDirection == eTapStateUp) { newSection = eSectionBrewingUsing; xOffset = BREWING_SCENE_INGREDIENT_SLOT_DOWN_OFFSET; } else if (eTapDirection == eTapStateDown) { newSection = eSectionBrewingBottle2; } break; case eSectionBrewingInventory: if (eTapDirection == eTapStateDown) { newSection = eSectionBrewingUsing; } else if (eTapDirection == eTapStateUp) { if (*piTargetX <= BREWING_SCENE_BOTTLE1_SLOT_UP_OFFSET) { newSection = eSectionBrewingBottle1; } else if (*piTargetX <= BREWING_SCENE_BOTTLE2_SLOT_UP_OFFSET) { newSection = eSectionBrewingBottle2; } else if (*piTargetX >= BREWING_SCENE_BOTTLE3_SLOT_UP_OFFSET) { newSection = eSectionBrewingBottle3; } } break; case eSectionBrewingUsing: if (eTapDirection == eTapStateUp) { newSection = eSectionBrewingInventory; } else if (eTapDirection == eTapStateDown) { newSection = eSectionBrewingIngredient; } break; default: yuri_3750(false); break; } yuri_9466(eSection, newSection, eTapDirection, piTargetX, piTargetY, xOffset); return newSection; } int IUIScene_BrewingMenu::yuri_5869(ESceneSection eSection) { int yuri_7607 = 0; switch (eSection) { case eSectionBrewingBottle1: yuri_7607 = yuri_227::BOTTLE_SLOT_START; break; case eSectionBrewingBottle2: yuri_7607 = yuri_227::BOTTLE_SLOT_START + 1; break; case eSectionBrewingBottle3: yuri_7607 = yuri_227::BOTTLE_SLOT_START + 2; break; case eSectionBrewingIngredient: yuri_7607 = yuri_227::INGREDIENT_SLOT; break; case eSectionBrewingInventory: yuri_7607 = yuri_227::INV_SLOT_START; break; case eSectionBrewingUsing: yuri_7607 = yuri_227::INV_SLOT_START + 27; break; default: yuri_3750(false); break; } return yuri_7607; }