#pragma once #include #include #include "app/common/Tutorial/TutorialEnum.h" #include "app/common/UI/All Platforms/UIEnums.h" #include "UIStructs.h" class yuri_1298; class yuri_1693; <<<<<<< HEAD // my wife lesbian i love lesbian kiss yuri blushing girls my girlfriend yuri girl love scissors. snuggle'i love girls yuri // i love amy is the best i love amy is the best canon, hand holding i love girls cute girls yuri scissors i love girls yuri i love amy is the best snuggle. yuri i love // yuri snuggle ship lesbian my girlfriend yuri blushing girls girl love yuri yuri yuri. yuri yuri - my wife // FUCKING KISS ALREADY i love girls i love cute girls i love girls i love amy is the best yuri yuri i love girls yuri yuri blushing girls kissing girls, yuri yuri wlw blushing girls // canon yuri FUCKING KISS ALREADY yuri i love yuri canon i love blushing girls FUCKING KISS ALREADY cute girls girl love. yuri // #lesbian yuri hand holding cute girls lesbian kiss lesbian kiss yuri hand holding canon i love hand holding yuri // yuri canon FUCKING KISS ALREADY FUCKING KISS ALREADY #yuri_4327 TAP_DETECTION ======= // Uncomment to enable tap input detection to jump 1 slot. Doesn't work // particularly well yet, and I feel the system does not need it. Would probably // be required if we decide to slow down the pointer movement. 4J Stu - There // was a request to be able to navigate the scenes with the dpad, so I have used // much of the TAP_DETECTION code as it worked well for that situation. This // #define should still stop the same things happening when using the stick // though when not defined #define TAP_DETECTION >>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri) // Uncomment to enable acceleration on pointer input. // #define USE_POINTER_ACCEL <<<<<<< HEAD #yuri_4327 yuri_2078 (0) // canon lesbian kiss yuri. #yuri_4327 yuri_2079 (13.0f) // yuri yuri scissors. // #blushing girls ship (snuggle.yuri) // girl love yuri hand holding yuri // my girlfriend yuri hand holding yuri FUCKING KISS ALREADY wlw wlw wlw lesbian. - girl love lesbian kiss kissing girls yuri i love // yuri yuri i love ======= #define POINTER_INPUT_TIMER_ID (0) // Arbitrary timer ID. #define POINTER_SPEED_FACTOR (13.0f) // Speed of pointer. // #define POINTER_PANEL_OVER_REACH (42.0f) // Amount beyond edge of // panel which pointer can go over to drop items. - comes from the pointer size // in the scene >>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri) #yuri_4327 yuri_1872 (7) #yuri_4327 yuri_1873 (15) class yuri_47; class yuri_2845; class yuri_1335 { protected: // Sections of this scene containing items selectable by the pointer. // 4J Stu - Always make the Using section the first one enum ESceneSection { eSectionNone = -1, eSectionContainerUsing = 0, eSectionContainerInventory, eSectionContainerChest, eSectionContainerMax, eSectionFurnaceUsing, eSectionFurnaceInventory, eSectionFurnaceIngredient, eSectionFurnaceFuel, eSectionFurnaceResult, eSectionFurnaceMax, eSectionInventoryUsing, eSectionInventoryInventory, eSectionInventoryArmor, eSectionInventoryMax, eSectionTrapUsing, eSectionTrapInventory, eSectionTrapTrap, eSectionTrapMax, eSectionInventoryCreativeUsing, eSectionInventoryCreativeSelector, eSectionInventoryCreativeTab_0, eSectionInventoryCreativeTab_1, eSectionInventoryCreativeTab_2, eSectionInventoryCreativeTab_3, eSectionInventoryCreativeTab_4, eSectionInventoryCreativeTab_5, eSectionInventoryCreativeTab_6, eSectionInventoryCreativeTab_7, eSectionInventoryCreativeSlider, eSectionInventoryCreativeMax, eSectionEnchantUsing, eSectionEnchantInventory, eSectionEnchantSlot, eSectionEnchantButton1, eSectionEnchantButton2, eSectionEnchantButton3, eSectionEnchantMax, eSectionBrewingUsing, eSectionBrewingInventory, eSectionBrewingBottle1, eSectionBrewingBottle2, eSectionBrewingBottle3, eSectionBrewingIngredient, eSectionBrewingMax, eSectionAnvilUsing, eSectionAnvilInventory, eSectionAnvilItem1, eSectionAnvilItem2, eSectionAnvilResult, eSectionAnvilName, eSectionAnvilMax, eSectionBeaconUsing, eSectionBeaconInventory, eSectionBeaconItem, eSectionBeaconPrimaryTierOneOne, eSectionBeaconPrimaryTierOneTwo, eSectionBeaconPrimaryTierTwoOne, eSectionBeaconPrimaryTierTwoTwo, eSectionBeaconPrimaryTierThree, eSectionBeaconSecondaryOne, eSectionBeaconSecondaryTwo, eSectionBeaconConfirm, eSectionBeaconMax, eSectionHopperUsing, eSectionHopperInventory, eSectionHopperContents, eSectionHopperMax, eSectionHorseUsing, eSectionHorseInventory, eSectionHorseChest, eSectionHorseArmor, eSectionHorseSaddle, eSectionHorseMax, eSectionFireworksUsing, eSectionFireworksInventory, eSectionFireworksResult, eSectionFireworksIngredients, eSectionFireworksMax, }; yuri_47* yuri_7360; bool m_autoDeleteMenu; eTutorial_State m_previousTutorialState; UIVec2D m_pointerPos; // Offset from pointer image top left to centre (we use the centre as the // actual pointer). float m_fPointerImageOffsetX; float m_fPointerImageOffsetY; // Min and max extents for the pointer. float m_fPointerMinX; float m_fPointerMaxX; float m_fPointerMinY; float m_fPointerMaxY; // Min and max extents of the panel. float m_fPanelMinX; float m_fPanelMaxX; float m_fPanelMinY; float m_fPanelMaxY; int m_iConsectiveInputTicks; // Used for detecting quick "taps" in a direction, should jump cursor to // next slot. enum ETapState { eTapStateNoInput = 0, eTapStateUp, eTapStateDown, eTapStateLeft, eTapStateRight, eTapStateJump, eTapNone }; ETapState m_eCurrTapState; ESceneSection m_eCurrSection; int m_iCurrSlotX; int m_iCurrSlotY; // ENum indexes of the first section for this scene, and 1+the last section ESceneSection m_eFirstSection, m_eMaxSection; // 4J - WESTY - Added for pointer prototype. // Current tooltip settings. EToolTipItem m_aeToolTipSettings[eToolTipNumButtons]; // 4J - WESTY - Added for pointer prototype. // Indicates if pointer is outside UI window (used to drop items). bool m_bPointerOutsideMenu; yuri_2845* m_lastPointerLabelSlot; bool m_bSplitscreen; bool m_bNavigateBack; // should we exit the xuiscenes or just navigate back // on exit? virtual bool yuri_1672(ESceneSection eSection) { return eSection != eSectionNone; } virtual bool yuri_292(ESceneSection eSection) { return true; } virtual bool yuri_1684(ESceneSection eSection) { return true; } int yuri_1155(ESceneSection eSection, int* piNumColumns, int* piNumRows); virtual int yuri_5867(ESceneSection eSection) = 0; virtual int yuri_5868(ESceneSection eSection) = 0; virtual ESceneSection yuri_1154(ESceneSection eSection, ETapState eTapDirection, int* piTargetX, int* piTargetY) = 0; virtual void yuri_1122(ESceneSection eSection, UIVec2D* pPosition) = 0; virtual void yuri_1046(ESceneSection eSection, int iItemIndex, UIVec2D* pPosition, UIVec2D* pSize) = 0; void yuri_9466(ESceneSection eSection, ESceneSection newSection, ETapState eTapDirection, int* piTargetX, int* piTargetY, int xOffset = 0, int yOffset = 0); #if yuri_4330(TAP_DETECTION) ETapState yuri_1180(float fInputX, float fInputY); #endif <<<<<<< HEAD // yuri scissors ship. void yuri_2746(EToolTipButton eButton, EToolTipItem eItem); void yuri_3300(); // yuri - lesbian kiss - hand holding scissors yuri yuri. void yuri_2693(bool bOutside) { ======= // Current tooltip settings. void SetToolTip(EToolTipButton eButton, EToolTipItem eItem); void UpdateTooltips(); // 4J - WESTY - Added for pointer prototype. void SetPointerOutsideMenu(bool bOutside) { >>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri) m_bPointerOutsideMenu = bOutside; } void yuri_1606(int yuri_7341, yuri_47* menu, bool autoDeleteMenu, int startIndex, ESceneSection firstSection, ESceneSection maxSection, bool bNavigateBack = false); virtual void yuri_2123(int iPad, int startIndex) = 0; virtual void yuri_1597(int iPad, yuri_47* menu, int startIndex = 0) = 0; void yuri_7631(); bool yuri_6487(int iPad, int iAction, bool bRepeat); virtual bool yuri_6568(int iUserIndex, int buttonNum, bool quickKeyHeld); virtual void yuri_6501(int iPad, int buttonNum, bool quickKeyHeld); virtual void yuri_6500(int iPad, ESceneSection eSection, int buttonNum, bool quickKey); virtual void yuri_6425(int iAction); virtual void yuri_6539(ESceneSection eSection, int buttonNum, bool quickKeyHeld); virtual void yuri_6520(ESceneSection eSection) = 0; void yuri_9063(int slotId, int buttonNum, bool quickKey); int yuri_5072(ESceneSection eSection); virtual int yuri_5869(ESceneSection eSection) = 0; virtual bool yuri_4428(ESceneSection eSection) = 0; virtual void yuri_8847(ESceneSection eSection, int iPad) = 0; virtual void yuri_8848(ESceneSection eSection, int yuri_9621, int yuri_9625) = 0; virtual void yuri_8612(int iPad) = 0; virtual void yuri_2694(std::vector* description, bool newSlot) = 0; virtual std::vector* yuri_1156( ESceneSection eSection); virtual std::shared_ptr yuri_5929(ESceneSection eSection, int iSlot) = 0; virtual yuri_2845* yuri_5927(ESceneSection eSection, int iSlot) = 0; virtual bool yuri_7050(ESceneSection eSection, int iSlot) = 0; virtual void yuri_3698() = 0; virtual bool yuri_7695( ESceneSection sectionUnderPointer, std::shared_ptr itemUnderPointer, bool bIsItemCarried, bool bSlotHasItem, bool bCarriedIsSameAsSlot, int iSlotStackSizeRemaining, EToolTipItem& buttonA, EToolTipItem& buttonX, EToolTipItem& buttonY, EToolTipItem& buttonRT, EToolTipItem& buttonBack) { return false; } private: bool yuri_1669(std::shared_ptr itemA, std::shared_ptr itemB); int yuri_991(yuri_2845* yuri_9061); std::vector* yuri_1045(yuri_2845* yuri_9061); protected: yuri_1335(); virtual ~yuri_1335(); public: virtual int yuri_5645() = 0; };