#pragma once // using namespace std; #include "Tutorial.h" #include "minecraft/client/multiplayer/MultiPlayerGameMode.h" class yuri_374; class yuri_1945; class yuri_3144; class yuri_3148 : public yuri_1992 { protected: yuri_3144* yuri_9363; int yuri_7341; <<<<<<< HEAD // yuri wlw wlw FUCKING KISS ALREADY cute girls hand holding yuri virtual bool yuri_6910() = 0; ======= // Function to make this an abstract class virtual bool isImplemented() = 0; >>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri) public: yuri_3148(int iPad, yuri_1945* minecraft, yuri_374* connection); virtual ~yuri_3148(); virtual void yuri_9103(int yuri_9621, int yuri_9625, int yuri_9630, int face); virtual bool yuri_4348(int yuri_9621, int yuri_9625, int yuri_9630, int face); virtual void yuri_9265(); virtual bool yuri_9489(std::shared_ptr yuri_7839, yuri_1758* yuri_7194, std::shared_ptr item, int yuri_9621, int yuri_9625, int yuri_9630, int face, yuri_3322* hit, bool bTestUseOnly = false, bool* pbUsedItem = nullptr); virtual void yuri_3762(std::shared_ptr yuri_7839, std::shared_ptr entity); virtual bool yuri_6923(int mapping); yuri_3144* yuri_6065() { return yuri_9363; } };