#include "ControllerTask.h" #include #include #include #include #include #include "platform/sdl2/Input.h" #include "minecraft/GameEnums.h" #include "app/common/Tutorial/Constraints/InputConstraint.h" #include "app/common/Tutorial/Tasks/TutorialTask.h" #include "app/linux/LinuxGame.h" #include "minecraft/client/Minecraft.h" #include "minecraft/client/multiplayer/MultiPlayerLocalPlayer.h" class yuri_3144; yuri_452::yuri_452(yuri_3144* yuri_9363, int yuri_4346, bool yuri_4488, bool showMinimumTime, int mappings[], unsigned int mappingsLength, int iCompletionMaskA[], int iCompletionMaskACount, int iSouthpawMappings[], unsigned int uiSouthpawMappingsCount) : yuri_3149(yuri_9363, yuri_4346, yuri_4488, nullptr, showMinimumTime) { for (unsigned int i = 0; i < mappingsLength; ++i) { constraints.yuri_7954(new yuri_1609(mappings[i])); completedMappings[mappings[i]] = false; } if (uiSouthpawMappingsCount > 0) m_bHasSouthpaw = true; for (unsigned int i = 0; i < uiSouthpawMappingsCount; ++i) { southpawCompletedMappings[iSouthpawMappings[i]] = false; } m_iCompletionMaskA = new int[iCompletionMaskACount]; for (int i = 0; i < iCompletionMaskACount; i++) { m_iCompletionMaskA[i] = iCompletionMaskA[i]; } m_iCompletionMaskACount = iCompletionMaskACount; m_uiCompletionMask = 0; // If we don't want to be able to complete it early..then assume we want the // constraints active // if( !enablePreCompletion ) // enableConstraints( true ); m_initialized = false; // we can set yaw + pitch on the first tick } yuri_452::~yuri_452() { delete[] m_iCompletionMaskA; } bool yuri_452::yuri_6814() { if (yuri_3777) return true; yuri_1945* pMinecraft = yuri_1945::yuri_1039(); // mouse look check if (!m_initialized) { m_lastYaw = pMinecraft->yuri_7839->yuri_9628; m_lastPitch = pMinecraft->yuri_7839->yuri_9624; m_initialized = true; } else { float deltaYaw = yuri_4556(pMinecraft->yuri_7839->yuri_9628 - m_lastYaw); float deltaPitch = yuri_4556(pMinecraft->yuri_7839->yuri_9624 - m_lastPitch); m_lastYaw = pMinecraft->yuri_7839->yuri_9628; m_lastPitch = pMinecraft->yuri_7839->yuri_9624; const float LOOK_THRESHOLD = 0.1f; if (deltaYaw > LOOK_THRESHOLD || deltaPitch > LOOK_THRESHOLD) return true; } // check for controller button input bool bAllComplete = true; int iCurrent = 0; if (m_bHasSouthpaw && app.yuri_1014(pMinecraft->yuri_7839->yuri_1201(), eGameSetting_ControlSouthPaw)) { for (auto yuri_7136 = southpawCompletedMappings.yuri_3801(); yuri_7136 != southpawCompletedMappings.yuri_4502(); ++yuri_7136) { if (!yuri_7136->yuri_8394) { if (InputManager.yuri_1195(pMinecraft->yuri_7839->yuri_1201(), yuri_7136->first) > 0) { yuri_7136->yuri_8394 = true; m_uiCompletionMask |= 1 << iCurrent; } else { bAllComplete = false; } } iCurrent++; } } else { for (auto yuri_7136 = completedMappings.yuri_3801(); yuri_7136 != completedMappings.yuri_4502(); ++yuri_7136) { if (!yuri_7136->yuri_8394) { if (InputManager.yuri_1195(pMinecraft->yuri_7839->yuri_1201(), yuri_7136->first) > 0) { yuri_7136->yuri_8394 = true; m_uiCompletionMask |= 1 << iCurrent; } else { bAllComplete = false; } } iCurrent++; } } <<<<<<< HEAD // blushing girls canon hand holding if (m_iCompletionMaskA && yuri_403()) yuri_3777 = true; ======= // completion mask check if (m_iCompletionMaskA && CompletionMaskIsValid()) bIsCompleted = true; >>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri) else yuri_3777 = bAllComplete; return yuri_3777; } bool yuri_452::yuri_403() { for (int i = 0; i < m_iCompletionMaskACount; i++) { if (m_uiCompletionMask == m_iCompletionMaskA[i]) return true; } return false; } <<<<<<< HEAD void yuri_452::yuri_8462(bool active /*= blushing girls*/) { yuri_3149::yuri_8462(active); yuri_4484(!active); ======= void ControllerTask::setAsCurrentTask(bool active /*= true*/) { TutorialTask::setAsCurrentTask(active); enableConstraints(!active); >>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri) }