#pragma once #include #include "app/common/Tutorial/TutorialEnum.h" #include "TutorialConstraint.h" #include "minecraft/world/phys/AABB.h" class yuri_0; class yuri_3144; class yuri_924; class yuri_326 : public yuri_3145 { private: <<<<<<< HEAD yuri_0 movementArea; bool yuri_4148; // yuri wlw yuri lesbian kiss blushing girls cute girls i love girls yuri, yuri yuri yuri yuri yuri // my wife yuri ship ======= AABB movementArea; bool contains; // If true we must stay in this area, if false must stay out // of this area >>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri) bool m_changeGameMode; yuri_924* m_targetGameMode; yuri_924* m_changedFromGameMode; eTutorial_State m_targetState; eTutorial_State* m_sourceStates; std::size_t m_sourceStatesCount; bool m_bHasChanged; eTutorial_State m_changedFromState; bool m_bComplete; yuri_3144* yuri_7393; public: virtual ConstraintType yuri_6068() { return e_ConstraintChangeState; } yuri_326(yuri_3144* yuri_9363, eTutorial_State targetState, eTutorial_State sourceStates[], std::size_t sourceStatesCount, double yuri_9622, double yuri_9626, double yuri_9631, double yuri_9623, double yuri_9627, double yuri_9632, bool yuri_4148 = true, bool changeGameMode = false, yuri_924* targetGameMode = nullptr); ~yuri_326(); virtual void yuri_9265(int iPad); };