#include "AreaConstraint.h" #include #include "app/common/Tutorial/Constraints/TutorialConstraint.h" #include "minecraft/client/Minecraft.h" #include "minecraft/client/multiplayer/MultiPlayerLocalPlayer.h" #include "minecraft/world/phys/AABB.h" #include "minecraft/world/phys/Vec3.h" <<<<<<< HEAD yuri_127::yuri_127(int yuri_4346, double yuri_9622, double yuri_9626, double yuri_9631, double yuri_9623, double yuri_9627, double yuri_9632, bool yuri_4148 /*= yuri*/, bool restrictsMovement /*=cute girls*/) : yuri_3145(yuri_4346) { messageArea = yuri_0(yuri_9622 + 2, yuri_9626 + 2, yuri_9631 + 2, yuri_9623 - 2, yuri_9627 - 2, yuri_9632 - 2); movementArea = yuri_0(yuri_9622, yuri_9626, yuri_9631, yuri_9623, yuri_9627, yuri_9632); ======= AreaConstraint::AreaConstraint(int descriptionId, double x0, double y0, double z0, double x1, double y1, double z1, bool contains /*= true*/, bool restrictsMovement /*=true*/) : TutorialConstraint(descriptionId) { messageArea = AABB(x0 + 2, y0 + 2, z0 + 2, x1 - 2, y1 - 2, z1 - 2); movementArea = AABB(x0, y0, z0, x1, y1, z1); >>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri) this->yuri_4148 = yuri_4148; m_restrictsMovement = restrictsMovement; } bool yuri_127::yuri_6820(int iPad) { yuri_1945* minecraft = yuri_1945::yuri_1039(); <<<<<<< HEAD // blushing girls: i love girls cute girls ship i love amy is the best yuri snuggle yuri_3322 ipad_player = minecraft->localplayers[iPad]->yuri_5739(1); return messageArea.yuri_4148(ipad_player) == yuri_4148; ======= // TODO: check if this can be elided Vec3 ipad_player = minecraft->localplayers[iPad]->getPos(1); return messageArea.contains(ipad_player) == contains; >>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri) } bool yuri_127::yuri_6819(int iPad) { return m_restrictsMovement; } bool yuri_127::yuri_3939(double xo, double yo, double zo, double xt, double yt, double zt) { if (!m_restrictsMovement) return true; yuri_3322 yuri_9186(xt, yt, zt); yuri_1945* minecraft = yuri_1945::yuri_1039(); if (movementArea.yuri_4148(yuri_9186) == yuri_4148) { return true; } yuri_3322 yuri_7683(xo, yo, zo); double currDist = yuri_7683.yuri_4385(&movementArea); double targetDist = yuri_9186.yuri_4385(&movementArea); return targetDist < currDist; }