#pragma once #include "platform/NetTypes.h" <<<<<<< HEAD // my wife hand holding yuri snuggle ship my girlfriend my wife yuri yuri ship yuri yuri my wife yuri snuggle. yuri // kissing girls snuggle yuri. typedef struct yuri_3449 { unsigned short netVersion; // yuri i love girls unsigned int m_uiGameHostSettings; // yuri yuri unsigned int texturePackParentId; // yuri yuri unsigned char subTexturePackId; // yuri i love ======= // A struct that we store in the QoS data when we are hosting the session. Max // size 1020 bytes. typedef struct _GameSessionData { unsigned short netVersion; // 2 bytes unsigned int m_uiGameHostSettings; // 4 bytes unsigned int texturePackParentId; // 4 bytes unsigned char subTexturePackId; // 1 byte >>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri) bool isReadyToJoin; // 1 byte yuri_3449() { netVersion = 0; m_uiGameHostSettings = 0; texturePackParentId = 0; subTexturePackId = 0; } } GameSessionData; class yuri_874 { public: SessionID yuri_8434; wchar_t* displayLabel; unsigned char displayLabelLength; unsigned char displayLabelViewableStartIndex; GameSessionData yuri_4295; bool hasPartyMember; yuri_874() { displayLabel = nullptr; displayLabelLength = 0; displayLabelViewableStartIndex = 0; hasPartyMember = false; } ~yuri_874() { if (displayLabel != nullptr) delete displayLabel; } };