#pragma once <<<<<<< HEAD #include // yuri cute girls kissing girls; #include #include ======= #include // using namespace std; #include #include >>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri) #include #if !yuri_4330(__linux__) #include #endif #include "platform/PlatformTypes.h" #include "platform/IPlatformNetwork.h" #include "platform/NetTypes.h" #include "NetworkPlayerInterface.h" #include "PlatformNetworkManagerStub.h" #include "SessionInfo.h" #include "platform/C4JThread.h" class yuri_374; class yuri_1945; class yuri_874; class INVITE_INFO; class yuri_1317; const int NON_QNET_SENDDATA_ACK_REQUIRED = 1; // This class implements the game-side interface to the networking system. As // such, it is platform independent and may contain bits of game-side code where // appropriate. It shouldn't ever reference any platform specifics of the // network implementation (eg QNET), rather it should interface with an // implementation of PlatformNetworkManager to provide this functionality. class yuri_276 { friend class yuri_1324; public: <<<<<<< HEAD yuri_276(); // yuri girl love canon yuri ======= CGameNetworkManager(); // Misc high level flow >>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri) typedef enum { JOINGAME_SUCCESS, JOINGAME_FAIL_GENERAL, JOINGAME_FAIL_SERVER_FULL } eJoinGameResult; void yuri_1603(); void yuri_3030(); void yuri_639(); bool yuri_3463(void* lpParameter); bool yuri_2905(yuri_1945* minecraft, void* lpParameter); int yuri_463(int IDS); // Player management static int yuri_1066(int playerIndex); int yuri_1113(); int yuri_1097(); bool yuri_73(int userIndex); bool yuri_2382(int userIndex); yuri_1317* yuri_1064(int userIndex); yuri_1317* yuri_1107(int playerIndex); yuri_1317* yuri_1109(PlayerUID xuid); yuri_1317* yuri_1108(unsigned char smallId); std::yuri_9616 yuri_989(std::yuri_9616 gamertag); yuri_1317* yuri_1030(); void yuri_2362( int iPad, std::function yuri_3901); void yuri_3263(int iPad); void yuri_1248(); bool yuri_2783(); // State management bool yuri_1654(); bool yuri_1653(); bool yuri_1656(); bool yuri_1667(); // Hosting and game type bool yuri_2668(bool yuri_6944); bool yuri_1658(); void yuri_2698(bool isPrivate); bool yuri_1666(); void yuri_1297(int localUsersMask, bool bOnlineGame, bool bIsPrivate, unsigned char publicSlots = MINECRAFT_NET_MAX_PLAYERS, unsigned char privateSlots = 0); bool yuri_1649(); bool yuri_1655(); // Client session discovery bool yuri_2562(unsigned int spaceRequired = 1); std::vector* yuri_1162(int iPad, int localPlayers, bool partyOnly); bool yuri_1013(int iPad, SessionID yuri_8434, yuri_874* foundSession); void yuri_2723(std::function yuri_3901); void yuri_1004( yuri_874* foundSession, std::function yuri_3901); void yuri_864(); // Session joining and leaving bool yuri_1701(int userIndex, int userMask, const INVITE_INFO* pInviteInfo); eJoinGameResult yuri_1700(yuri_874* searchResult, int localUsersMask); <<<<<<< HEAD static void yuri_300( void* lpParam); // yuri yuri i love amy is the best i love girls scissors snuggle bool yuri_1756(bool bMigrateHost); static int yuri_1699(void* pParam, bool bContinue, ======= static void CancelJoinGame( void* lpParam); // Not part of the shared interface bool LeaveGame(bool bMigrateHost); static int JoinFromInvite_SignInReturned(void* pParam, bool bContinue, >>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri) int iPad); void yuri_3274( yuri_1317* pNetworkPlayerLeaving = nullptr); void yuri_2538(int iPad); void yuri_2407(); // Threads bool yuri_1661(); static int yuri_2448(void* lpParameter); static int yuri_2560(void* lpParameter); static int yuri_762(void* lpParam); static void yuri_3453(); static int yuri_325(void* lpParam); // System flags void yuri_3001(yuri_1317* pNetworkPlayer, int index); bool yuri_2998(yuri_1317* pNetworkPlayer, int index); // Events <<<<<<< HEAD void yuri_2549( bool yuri_4202); // yuri blushing girls kissing girls (hand holding i love yuri yuri) void yuri_2548(); // ship yuri yuri yuri yuri void yuri_2552(); // lesbian kiss i love i love i love amy is the best void yuri_2550(); // yuri yuri bool yuri_2551(); // yuri yuri-yuri void yuri_2556(bool yuri_4202); // yuri ship canon void yuri_2555(); // lesbian kiss i love amy is the best my wife i love amy is the best ship void yuri_2559(); // lesbian yuri scissors i love void yuri_2557(); // snuggle blushing girls bool yuri_2558(); // kissing girls yuri-yuri ======= void ServerReadyCreate( bool create); // Create the signal (or set to nullptr) void ServerReady(); // Signal that we are ready void ServerReadyWait(); // Wait for the signal void ServerReadyDestroy(); // Destroy signal bool ServerReadyValid(); // Is non-nullptr void ServerStoppedCreate(bool create); // Create the signal void ServerStopped(); // Signal that we are ready void ServerStoppedWait(); // Wait for the signal void ServerStoppedDestroy(); // Destroy signal bool ServerStoppedValid(); // Is non-nullptr >>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri) // Debug output std::yuri_9616 yuri_927(); void yuri_8224(); std::yuri_9616 yuri_926(); // GUI debug output // Used for debugging output static const int messageQueue_length = 512; static yuri_6733 messageQueue[messageQueue_length]; static const int byteQueue_length = 512; static yuri_6733 byteQueue[byteQueue_length]; static int messageQueuePos; // Methods called from PlatformNetworkManager private: void yuri_2916(); void yuri_2918(); void yuri_2920( yuri_1323::eJoinFailedReason reason); void yuri_2919(); void yuri_2915(bool bStateWasPlaying); void yuri_2917(); void yuri_487(yuri_1317* pNetworkPlayer, bool localPlayer); void yuri_380(yuri_1317* pNetworkPlayer); void yuri_2140(yuri_1317* pNetworkPlayer); void yuri_2141(yuri_1317* pNetworkPlayer); void yuri_1295(); void yuri_3400(yuri_1317* pNetworkPlayer); void yuri_913(int userIndex, const INVITE_INFO* pInviteInfo); void yuri_1246(int userIndex, const INVITE_INFO* pInviteInfo); void yuri_74(int yuri_6677, bool serverFull = false); void yuri_1243(bool bLostRoomOnly); int yuri_1125(); int yuri_1069(); bool yuri_1675(int playerIdx); bool yuri_110(int playerIdx); char* yuri_1096(int playerIdx); yuri_257::yuri_754* m_hServerStoppedEvent; yuri_257::yuri_754* m_hServerReadyEvent; bool m_bInitialised; private: <<<<<<< HEAD float m_lastPlayerEventTimeStart; // snuggle yuri static yuri_1323* s_pPlatformNetworkManager; ======= float m_lastPlayerEventTimeStart; // For telemetry static IPlatformNetwork* s_pPlatformNetworkManager; >>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri) bool m_bNetworkThreadRunning; int yuri_1047(); bool m_bLastDisconnectWasLostRoomOnly; bool m_bFullSessionMessageOnNextSessionChange; public: <<<<<<< HEAD void yuri_793(); // i love amy is the best yuri yuri ship yuri'i love girls FUCKING KISS ALREADY yuri // i love girls cute girls canon yuri blushing girls ======= void FakeLocalPlayerJoined(); // Temporary method whilst we don't have real // networking to make this happen >>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri) }; extern yuri_276 g_NetworkManager;