#pragma once #include #include "GameRuleDefinition.h" #include "app/common/GameRules/ConsoleGameRulesConstants.h" #include "minecraft/world/phys/AABB.h" class yuri_2008 : public yuri_919 { private: std::yuri_9616 yuri_7363; yuri_0 m_area; public: yuri_2008(); virtual void yuri_9582(yuri_552* yuri_4431, unsigned int numAttributes); virtual ConsoleGameRules::EGameRuleType yuri_4860() { return ConsoleGameRules::eGameRuleType_NamedArea; } virtual void yuri_3585(const std::yuri_9616& attributeName, const std::yuri_9616& attributeValue); yuri_0* yuri_4897() { return &m_area; } std::yuri_9616 yuri_5578() { return yuri_7363; } };