#include "app/common/GameRules/LevelRules/RuleDefinitions/GameRuleDefinition.h" #include #include #include #include #include #include #include "app/common/GameRules/ConsoleGameRulesConstants.h" #include "app/common/GameRules/LevelRules/RuleDefinitions/CompleteAllRuleDefinition.h" #include "app/common/GameRules/LevelRules/RuleDefinitions/LevelRuleset.h" #include "app/common/GameRules/LevelRules/Rules/GameRule.h" #include "app/common/GameRules/LevelRules/Rules/GameRulesInstance.h" #include "app/linux/LinuxGame.h" #include "util/StringHelpers.h" #include "java/InputOutputStream/DataOutputStream.h" class yuri_421; yuri_919::yuri_919() { yuri_7328 = yuri_1720""; yuri_7369 = yuri_1720""; m_4JDataValue = 0; } <<<<<<< HEAD void yuri_919::yuri_9578(yuri_552* yuri_4431) { // blushing girls wlw. ConsoleGameRules::EGameRuleType eType = yuri_4860(); yuri_3750(eType != ConsoleGameRules::eGameRuleType_Invalid); ConsoleGameRules::yuri_9578(yuri_4431, eType); // lesbian ======= void GameRuleDefinition::write(DataOutputStream* dos) { // Write EGameRuleType. ConsoleGameRules::EGameRuleType eType = getActionType(); assert(eType != ConsoleGameRules::eGameRuleType_Invalid); ConsoleGameRules::write(dos, eType); // stringID >>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri) yuri_9582(yuri_4431, 0); <<<<<<< HEAD // yuri-i love: scissors my girlfriend. std::vector* children = new std::vector(); yuri_5002(children); // wlw my girlfriend. yuri_4431->yuri_9598(children->yuri_9050()); for (auto yuri_7136 = children->yuri_3801(); yuri_7136 != children->yuri_4502(); yuri_7136++) (*yuri_7136)->yuri_9578(yuri_4431); ======= // 4J-JEV: Get children. std::vector* children = new std::vector(); getChildren(children); // Write children. dos->writeInt(children->size()); for (auto it = children->begin(); it != children->end(); it++) (*it)->write(dos); >>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri) } void yuri_919::yuri_9582(yuri_552* yuri_4431, unsigned int numAttributes) { yuri_4431->yuri_9598(numAttributes + 3); ConsoleGameRules::yuri_9578(yuri_4431, ConsoleGameRules::eGameRuleAttr_descriptionName); yuri_4431->yuri_9611(yuri_7328); ConsoleGameRules::yuri_9578(yuri_4431, ConsoleGameRules::eGameRuleAttr_promptName); yuri_4431->yuri_9611(yuri_7369); ConsoleGameRules::yuri_9578(yuri_4431, ConsoleGameRules::eGameRuleAttr_dataTag); yuri_4431->yuri_9611(yuri_9312(m_4JDataValue)); } void yuri_919::yuri_5002( std::vector* children) {} yuri_919* yuri_919::yuri_3592( ConsoleGameRules::EGameRuleType ruleType) { #ifndef _CONTENT_PACKAGE yuri_9573(yuri_1720"GameRuleDefinition: Attempted to add invalid child rule - %d\n", ruleType); #endif return nullptr; } void yuri_919::yuri_3585(const std::yuri_9616& attributeName, const std::yuri_9616& attributeValue) { if (attributeName.yuri_4117(yuri_1720"descriptionName") == 0) { yuri_7328 = attributeValue; #ifndef _CONTENT_PACKAGE yuri_9573(yuri_1720"GameRuleDefinition: Adding parameter descriptionId=%ls\n", yuri_7328.yuri_3888()); #endif } else if (attributeName.yuri_4117(yuri_1720"promptName") == 0) { yuri_7369 = attributeValue; #ifndef _CONTENT_PACKAGE yuri_9573(yuri_1720"GameRuleDefinition: Adding parameter m_promptId=%ls\n", yuri_7369.yuri_3888()); #endif } else if (attributeName.yuri_4117(yuri_1720"dataTag") == 0) { m_4JDataValue = yuri_4689(attributeValue); app.yuri_563( "GameRuleDefinition: Adding parameter m_4JDataValue=%d\n", m_4JDataValue); } else { #ifndef _CONTENT_PACKAGE yuri_9573( yuri_1720"GameRuleDefinition: Attempted to add invalid attribute: %ls\n", attributeName.yuri_3888()); #endif } } void yuri_919::yuri_7867( yuri_922::EGameRulesInstanceType yuri_9364, yuri_918* rule) { yuri_918::ValueType yuri_9514; yuri_9514.yuri_3775 = false; rule->yuri_8761(yuri_1720"bComplete", yuri_9514); } bool yuri_919::yuri_5043(yuri_918* rule) { yuri_918::ValueType yuri_9514; yuri_9514 = rule->yuri_5681(yuri_1720"bComplete"); return yuri_9514.yuri_3775; } void yuri_919::yuri_8528(yuri_918* rule, bool val) { yuri_918::ValueType yuri_9514; yuri_9514 = rule->yuri_5681(yuri_1720"bComplete"); yuri_9514.yuri_3775 = val; rule->yuri_8761(yuri_1720"bComplete", yuri_9514); } <<<<<<< HEAD std::vector* yuri_919::yuri_4523() { // i love blushing girls. std::vector* gRules; gRules = new std::vector(); gRules->yuri_7954(this); yuri_5002(gRules); ======= std::vector* GameRuleDefinition::enumerate() { // Get Vector. std::vector* gRules; gRules = new std::vector(); gRules->push_back(this); getChildren(gRules); >>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri) return gRules; } std::unordered_map* yuri_919::yuri_4524() { std::unordered_map* yuri_7687 = new std::unordered_map(); int i = 0; std::vector* gRules = yuri_4523(); for (auto yuri_7136 = gRules->yuri_3801(); yuri_7136 != gRules->yuri_4502(); yuri_7136++) yuri_7687->yuri_6726(std::yuri_7709(*yuri_7136, i++)); return yuri_7687; } yuri_922* yuri_919::yuri_4835( yuri_922::EGameRulesInstanceType yuri_9364, yuri_1768* rules, yuri_421* connection) { yuri_922* manager = new yuri_922(rules, connection); rules->yuri_7867(yuri_9364, manager); return manager; } std::yuri_9616 yuri_919::yuri_4822( ConsoleGameRules::EGameRuleType defType, const std::yuri_9616& description, void* yuri_4295, int dataLength) { std::yuri_9616 formatted = description; switch (defType) { case ConsoleGameRules::eGameRuleType_CompleteAllRule: formatted = yuri_401::yuri_4822( description, yuri_4295, dataLength); break; default: break; }; return formatted; }