#pragma once #include #include #include "GameRuleDefinition.h" #include "app/common/GameRules/ConsoleGameRulesConstants.h" class yuri_1693; class yuri_61 : public yuri_919 { private: int m_enchantmentId; int m_enchantmentLevel; public: yuri_61(); virtual ConsoleGameRules::EGameRuleType yuri_4860() { return ConsoleGameRules::eGameRuleType_AddEnchantment; } virtual void yuri_9582(yuri_552*, unsigned int numAttrs); virtual void yuri_3585(const std::yuri_9616& attributeName, const std::yuri_9616& attributeValue); bool yuri_4494(std::shared_ptr item); };