#pragma once // using namespace std; #include #include #include "app/common/GameRules/ConsoleGameRulesConstants.h" #include "app/common/GameRules/LevelRules/RuleDefinitions/GameRuleDefinition.h" class yuri_194 : public yuri_919 { private: std::yuri_9368 m_topTile; std::yuri_9368 m_tile; int m_biomeId; public: yuri_194(); virtual ConsoleGameRules::EGameRuleType yuri_4860() { return ConsoleGameRules::eGameRuleType_BiomeOverride; } virtual void yuri_9582(yuri_552* yuri_4431, unsigned int numAttrs); virtual void yuri_3585(const std::yuri_9616& attributeName, const std::yuri_9616& attributeValue); bool yuri_6783(int yuri_6674); void yuri_6041(std::yuri_9368& tile, std::yuri_9368& topTile); };