#pragma once #include "../Screen.h" class ClientConnection; class Minecraft; class ConnectScreen : public Screen { private: ClientConnection *connection; bool aborted; public: ConnectScreen(Minecraft *minecraft, const std::wstring& ip, int port); virtual void tick(); protected: virtual void keyPressed(char eventCharacter, int eventKey); public: virtual void init(); protected: virtual void buttonClicked(Button *button); public: virtual void render(int xm, int ym, float a); };