#pragma once #include "platform/game/IPlatformGame.h" // True no-op platform game-services backend. Same role as // LinuxGame's overrides today: every method is a no-op so the platform // abstraction is satisfied without any host integration. The composition // root can substitute a real backend (Xbox Live, Steam, GOG, etc.) at // link time. class StubPlatformGame : public IPlatformGame { public: void SetRichPresenceContext(int /*iPad*/, int /*contextId*/) override {} void CaptureSaveThumbnail() override {} void GetSaveThumbnail(std::uint8_t** thumbnailData, unsigned int* thumbnailSize) override { if (thumbnailData) *thumbnailData = nullptr; if (thumbnailSize) *thumbnailSize = 0; } void ReleaseSaveThumbnail() override {} void GetScreenshot(int /*iPad*/, std::uint8_t** screenshotData, unsigned int* screenshotSize) override { if (screenshotData) *screenshotData = nullptr; if (screenshotSize) *screenshotSize = 0; } void ReadBannedList(int /*iPad*/, eTMSAction /*action*/, bool /*bCallback*/) override {} int LoadLocalTMSFile(char* /*wchTMSFile*/) override { return -1; } int LoadLocalTMSFile(char* /*wchTMSFile*/, eFileExtensionType /*eExt*/) override { return -1; } void FreeLocalTMSFiles(eTMSFileType /*eType*/) override {} int GetLocalTMSFileIndex(char* /*wchTMSFile*/, bool /*bFilenameIncludesExtension*/, eFileExtensionType /*eEXT*/) override { return -1; } };